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authorJacques Lucke <jacques@blender.org>2021-11-23 16:56:01 +0300
committerJacques Lucke <jacques@blender.org>2021-11-23 16:56:01 +0300
commit1df8abff257030ba79bc23dc321f35494f4d91c5 (patch)
tree64f10b5d525e819fa4f52a6d7e3edc83cf42079a /source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
parent47276b84701727c2f187c77f1ec502b4ca4963bd (diff)
Geometry Nodes: add namespace for every file
This puts all static functions in geometry node files into a new namespace. This allows using unity build which can improve compile times significantly (P2578). * The name space name is derived from the file name. That makes it possible to write some tooling that checks the names later on. The file name extension (`cc`) is added to the namespace name as well. This also possibly simplifies tooling but also makes it more obvious that this namespace is specific to a file. * In the register function of every node, I added a namespace alias `namespace file_ns = blender::nodes::node_geo_*_cc;`. This avoids some duplication of the file name and may also simplify tooling, because this line is easy to detect. The name `file_ns` stands for "file namespace" and also indicates that this namespace corresponds to the current file. In the beginning I used `node_ns` but `file_ns` is more generic which may make it more suitable when we want to use unity builds outside of the nodes modules in the future. * Some node files contain code that is actually shared between different nodes. For now I left that code in the `blender::nodes` namespace and moved it to the top of the file (couldn't move it to the bottom in all cases, so I just moved it to the top everywhere). As a separate cleanup step, this shared code should actually be moved to a separate file. Differential Revision: https://developer.blender.org/D13330
Diffstat (limited to 'source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc')
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc156
1 files changed, 81 insertions, 75 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
index fc93f6e72b5..9d30e132e61 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
@@ -29,75 +29,6 @@
namespace blender::nodes {
-static void geo_node_mesh_primitive_cone_declare(NodeDeclarationBuilder &b)
-{
- b.add_input<decl::Int>(N_("Vertices"))
- .default_value(32)
- .min(3)
- .max(512)
- .description(N_("Number of points on the circle at the top and bottom"));
- b.add_input<decl::Int>(N_("Side Segments"))
- .default_value(1)
- .min(1)
- .max(512)
- .description(N_("The number of edges running vertically along the side of the cone"));
- b.add_input<decl::Int>(N_("Fill Segments"))
- .default_value(1)
- .min(1)
- .max(512)
- .description(N_("Number of concentric rings used to fill the round face"));
- b.add_input<decl::Float>(N_("Radius Top"))
- .min(0.0f)
- .subtype(PROP_DISTANCE)
- .description(N_("Radius of the top circle of the cone"));
- b.add_input<decl::Float>(N_("Radius Bottom"))
- .default_value(1.0f)
- .min(0.0f)
- .subtype(PROP_DISTANCE)
- .description(N_("Radius of the bottom circle of the cone"));
- b.add_input<decl::Float>(N_("Depth"))
- .default_value(2.0f)
- .min(0.0f)
- .subtype(PROP_DISTANCE)
- .description(N_("Height of the generated cone"));
- b.add_output<decl::Geometry>(N_("Mesh"));
- b.add_output<decl::Bool>(N_("Top")).field_source();
- b.add_output<decl::Bool>(N_("Bottom")).field_source();
- b.add_output<decl::Bool>(N_("Side")).field_source();
-}
-
-static void geo_node_mesh_primitive_cone_init(bNodeTree *UNUSED(ntree), bNode *node)
-{
- NodeGeometryMeshCone *node_storage = (NodeGeometryMeshCone *)MEM_callocN(
- sizeof(NodeGeometryMeshCone), __func__);
-
- node_storage->fill_type = GEO_NODE_MESH_CIRCLE_FILL_NGON;
-
- node->storage = node_storage;
-}
-
-static void geo_node_mesh_primitive_cone_update(bNodeTree *ntree, bNode *node)
-{
- bNodeSocket *vertices_socket = (bNodeSocket *)node->inputs.first;
- bNodeSocket *rings_socket = vertices_socket->next;
- bNodeSocket *fill_subdiv_socket = rings_socket->next;
-
- const NodeGeometryMeshCone &storage = *(const NodeGeometryMeshCone *)node->storage;
- const GeometryNodeMeshCircleFillType fill_type =
- static_cast<const GeometryNodeMeshCircleFillType>(storage.fill_type);
- const bool has_fill = fill_type != GEO_NODE_MESH_CIRCLE_FILL_NONE;
- nodeSetSocketAvailability(ntree, fill_subdiv_socket, has_fill);
-}
-
-static void geo_node_mesh_primitive_cone_layout(uiLayout *layout,
- bContext *UNUSED(C),
- PointerRNA *ptr)
-{
- uiLayoutSetPropSep(layout, true);
- uiLayoutSetPropDecorate(layout, false);
- uiItemR(layout, ptr, "fill_type", 0, nullptr, ICON_NONE);
-}
-
struct ConeConfig {
float radius_top;
float radius_bottom;
@@ -794,6 +725,79 @@ Mesh *create_cylinder_or_cone_mesh(const float radius_top,
return mesh;
}
+} // namespace blender::nodes
+
+namespace blender::nodes::node_geo_mesh_primitive_cone_cc {
+
+static void geo_node_mesh_primitive_cone_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Int>(N_("Vertices"))
+ .default_value(32)
+ .min(3)
+ .max(512)
+ .description(N_("Number of points on the circle at the top and bottom"));
+ b.add_input<decl::Int>(N_("Side Segments"))
+ .default_value(1)
+ .min(1)
+ .max(512)
+ .description(N_("The number of edges running vertically along the side of the cone"));
+ b.add_input<decl::Int>(N_("Fill Segments"))
+ .default_value(1)
+ .min(1)
+ .max(512)
+ .description(N_("Number of concentric rings used to fill the round face"));
+ b.add_input<decl::Float>(N_("Radius Top"))
+ .min(0.0f)
+ .subtype(PROP_DISTANCE)
+ .description(N_("Radius of the top circle of the cone"));
+ b.add_input<decl::Float>(N_("Radius Bottom"))
+ .default_value(1.0f)
+ .min(0.0f)
+ .subtype(PROP_DISTANCE)
+ .description(N_("Radius of the bottom circle of the cone"));
+ b.add_input<decl::Float>(N_("Depth"))
+ .default_value(2.0f)
+ .min(0.0f)
+ .subtype(PROP_DISTANCE)
+ .description(N_("Height of the generated cone"));
+ b.add_output<decl::Geometry>(N_("Mesh"));
+ b.add_output<decl::Bool>(N_("Top")).field_source();
+ b.add_output<decl::Bool>(N_("Bottom")).field_source();
+ b.add_output<decl::Bool>(N_("Side")).field_source();
+}
+
+static void geo_node_mesh_primitive_cone_init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeGeometryMeshCone *node_storage = (NodeGeometryMeshCone *)MEM_callocN(
+ sizeof(NodeGeometryMeshCone), __func__);
+
+ node_storage->fill_type = GEO_NODE_MESH_CIRCLE_FILL_NGON;
+
+ node->storage = node_storage;
+}
+
+static void geo_node_mesh_primitive_cone_update(bNodeTree *ntree, bNode *node)
+{
+ bNodeSocket *vertices_socket = (bNodeSocket *)node->inputs.first;
+ bNodeSocket *rings_socket = vertices_socket->next;
+ bNodeSocket *fill_subdiv_socket = rings_socket->next;
+
+ const NodeGeometryMeshCone &storage = *(const NodeGeometryMeshCone *)node->storage;
+ const GeometryNodeMeshCircleFillType fill_type =
+ static_cast<const GeometryNodeMeshCircleFillType>(storage.fill_type);
+ const bool has_fill = fill_type != GEO_NODE_MESH_CIRCLE_FILL_NONE;
+ nodeSetSocketAvailability(ntree, fill_subdiv_socket, has_fill);
+}
+
+static void geo_node_mesh_primitive_cone_layout(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "fill_type", 0, nullptr, ICON_NONE);
+}
+
static void geo_node_mesh_primitive_cone_exec(GeoNodeExecParams params)
{
const bNode &node = params.node();
@@ -874,19 +878,21 @@ static void geo_node_mesh_primitive_cone_exec(GeoNodeExecParams params)
params.set_output("Mesh", GeometrySet::create_with_mesh(mesh));
}
-} // namespace blender::nodes
+} // namespace blender::nodes::node_geo_mesh_primitive_cone_cc
void register_node_type_geo_mesh_primitive_cone()
{
+ namespace file_ns = blender::nodes::node_geo_mesh_primitive_cone_cc;
+
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CONE, "Cone", NODE_CLASS_GEOMETRY, 0);
- node_type_init(&ntype, blender::nodes::geo_node_mesh_primitive_cone_init);
- node_type_update(&ntype, blender::nodes::geo_node_mesh_primitive_cone_update);
+ node_type_init(&ntype, file_ns::geo_node_mesh_primitive_cone_init);
+ node_type_update(&ntype, file_ns::geo_node_mesh_primitive_cone_update);
node_type_storage(
&ntype, "NodeGeometryMeshCone", node_free_standard_storage, node_copy_standard_storage);
- ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_cone_exec;
- ntype.draw_buttons = blender::nodes::geo_node_mesh_primitive_cone_layout;
- ntype.declare = blender::nodes::geo_node_mesh_primitive_cone_declare;
+ ntype.geometry_node_execute = file_ns::geo_node_mesh_primitive_cone_exec;
+ ntype.draw_buttons = file_ns::geo_node_mesh_primitive_cone_layout;
+ ntype.declare = file_ns::geo_node_mesh_primitive_cone_declare;
nodeRegisterType(&ntype);
}