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authorHans Goudey <h.goudey@me.com>2021-03-14 01:15:50 +0300
committerHans Goudey <h.goudey@me.com>2021-03-14 01:15:50 +0300
commit9f68f5c1e1ac5c4a93e4073598e9336c9ea89f36 (patch)
treeda2bcb43b701724655a88068b6b3c01b579df5e8 /source/blender/nodes/intern/node_socket.cc
parentdcfea4a1e5068f74862402cf3a53c9c829c5cd79 (diff)
Nodes: Add distance float socket type
This is necessary to make float sockets display a value with the unit system. `PROP_DISTANCE` will be used quite a lot by the mesh primitives geometry nodes patch. Differential Revision: https://developer.blender.org/D10711
Diffstat (limited to 'source/blender/nodes/intern/node_socket.cc')
-rw-r--r--source/blender/nodes/intern/node_socket.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/node_socket.cc b/source/blender/nodes/intern/node_socket.cc
index 60c2d6c37e1..2d60e959c44 100644
--- a/source/blender/nodes/intern/node_socket.cc
+++ b/source/blender/nodes/intern/node_socket.cc
@@ -712,6 +712,7 @@ void register_standard_node_socket_types(void)
nodeRegisterSocketType(make_socket_type_float(PROP_FACTOR));
nodeRegisterSocketType(make_socket_type_float(PROP_ANGLE));
nodeRegisterSocketType(make_socket_type_float(PROP_TIME));
+ nodeRegisterSocketType(make_socket_type_float(PROP_DISTANCE));
nodeRegisterSocketType(make_socket_type_int(PROP_NONE));
nodeRegisterSocketType(make_socket_type_int(PROP_UNSIGNED));