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authorAaron Carlisle <Blendify>2021-12-06 19:59:26 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-06 19:59:52 +0300
commit0bd3cad04edf4bf9b9d3b1353f955534aa5e6740 (patch)
tree1ab5bd8afd56508e8672b6448dd8462e1941fb40 /source/blender/nodes/intern
parentf72cc47d8edf849af98e196f721022bacf86a5e7 (diff)
Nodes: Add Shader Socket to new decleration API
This commit adds the shader socket type to the new socket builder api. As a test, this commit also converts the Add Shader node to the new API Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D13485
Diffstat (limited to 'source/blender/nodes/intern')
-rw-r--r--source/blender/nodes/intern/node_socket_declarations.cc25
1 files changed, 25 insertions, 0 deletions
diff --git a/source/blender/nodes/intern/node_socket_declarations.cc b/source/blender/nodes/intern/node_socket_declarations.cc
index ed5691ebf7f..1795cc339e7 100644
--- a/source/blender/nodes/intern/node_socket_declarations.cc
+++ b/source/blender/nodes/intern/node_socket_declarations.cc
@@ -376,4 +376,29 @@ GeometryBuilder &GeometryBuilder::only_instances(bool value)
/** \} */
+/* -------------------------------------------------------------------- */
+/** \name #Shader
+ * \{ */
+
+bNodeSocket &Shader::build(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out) const
+{
+ bNodeSocket &socket = *nodeAddSocket(
+ &ntree, &node, in_out, "NodeSocketShader", identifier_.c_str(), name_.c_str());
+ this->set_common_flags(socket);
+ return socket;
+}
+
+bool Shader::matches(const bNodeSocket &socket) const
+{
+ if (!this->matches_common_data(socket)) {
+ return false;
+ }
+ if (socket.type != SOCK_SHADER) {
+ return false;
+ }
+ return true;
+}
+
+/** \} */
+
} // namespace blender::nodes::decl