diff options
author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 20:36:33 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-21 20:36:33 +0300 |
commit | 7f4a2fc437cf9a6decbda152bd7d36ce7a08929f (patch) | |
tree | a0643b42154c44abf8999192e0c640b4c02615ae /source/blender/nodes/shader/node_shader_tree.c | |
parent | 6785da095d66c341ca14eeec5c02ab6e4ad2454f (diff) |
Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.
The patch doesn't include tests for the new operators. Tests will be added
in a later patch.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5523
Diffstat (limited to 'source/blender/nodes/shader/node_shader_tree.c')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index 4891fb323ad..60a6cc91630 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -799,7 +799,7 @@ static void ntree_shader_relink_displacement(bNodeTree *ntree, bNode *output_nod nodeRemLink(ntree, displacement_link); /* Convert displacement vector to bump height. */ - bNode *dot_node = nodeAddStaticNode(NULL, ntree, SH_NODE_VECT_MATH); + bNode *dot_node = nodeAddStaticNode(NULL, ntree, SH_NODE_VECTOR_MATH); bNode *geo_node = nodeAddStaticNode(NULL, ntree, SH_NODE_NEW_GEOMETRY); bNodeSocket *normal_socket = ntree_shader_node_find_output(geo_node, "Normal"); dot_node->custom1 = 3; /* dot product */ |