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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-08 15:38:16 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-08 15:38:16 +0400
commitdb75cc4cdebb536774a8f2d7601319e2c898ecb0 (patch)
tree19a1990fae100454d661be7000580b1bbce85978 /source/blender/nodes/shader/node_shader_util.h
parentee6f269cda2164509a36caf0947663689823a104 (diff)
Nodes: add cycles shader nodes, these will only be available to render engines
that use the new shading nodes system. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes
Diffstat (limited to 'source/blender/nodes/shader/node_shader_util.h')
-rw-r--r--source/blender/nodes/shader/node_shader_util.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h
index 3a0c97511e4..369defe490f 100644
--- a/source/blender/nodes/shader/node_shader_util.h
+++ b/source/blender/nodes/shader/node_shader_util.h
@@ -40,6 +40,7 @@
#include "MEM_guardedalloc.h"
#include "DNA_color_types.h"
+#include "DNA_customdata_types.h"
#include "DNA_ID.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
@@ -122,6 +123,7 @@ void nodestack_get_vec(float *in, short type_in, bNodeStack *ns);
void node_gpu_stack_from_data(struct GPUNodeStack *gs, int type, struct bNodeStack *ns);
void node_data_from_gpu_stack(struct bNodeStack *ns, struct GPUNodeStack *gs);
+void node_shader_gpu_tex_mapping(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out);
void ntreeExecGPUNodes(struct bNodeTreeExec *exec, struct GPUMaterial *mat, int do_outputs);