diff options
author | Jacques Lucke <jacques@blender.org> | 2021-11-17 13:10:46 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-11-17 13:11:28 +0300 |
commit | c2ab47e7296a5fc7f9814153354567f608d41f00 (patch) | |
tree | b4e4740ee8e1ffa92238daf572ae25f5d6784053 /source/blender/nodes/shader/nodes/node_shader_map_range.cc | |
parent | 473be239c3c3669643853d549f06723d40b941bb (diff) |
Cleanup: change node socket availability in a single place
This cleans up part of the code that still set the flag manually. Also, this
change helps with D13246 because it makes it easier to tag the node
tree as changed when the availability of a socket changed.
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_map_range.cc')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_map_range.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc index c866a154e8c..e55963eb500 100644 --- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc +++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc @@ -41,10 +41,10 @@ static void sh_node_map_range_declare(NodeDeclarationBuilder &b) } // namespace blender::nodes -static void node_shader_update_map_range(bNodeTree *UNUSED(ntree), bNode *node) +static void node_shader_update_map_range(bNodeTree *ntree, bNode *node) { bNodeSocket *sockSteps = nodeFindSocket(node, SOCK_IN, "Steps"); - nodeSetSocketAvailability(sockSteps, node->custom2 == NODE_MAP_RANGE_STEPPED); + nodeSetSocketAvailability(ntree, sockSteps, node->custom2 == NODE_MAP_RANGE_STEPPED); } static void node_shader_init_map_range(bNodeTree *UNUSED(ntree), bNode *node) |