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AgeCommit message (Expand)Author
2022-11-05Cleanup: Remove unnecessary node type registraction functionsHans Goudey
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
2022-06-01Cleanup: use 'e' prefix for enum typesCampbell Barton
2022-05-04Fix T97375: changing node tree from Python is very slowJacques Lucke
2022-04-26Geometry Nodes: refactor array devirtualizationJacques Lucke
2022-03-16Cleanup: Remove unnecessary namespace specificationHans Goudey
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-02-07Nodes: Dynamic node class for Map Range nodeCharlie Jolly
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
2022-01-12BLI: Refactor vector types & functions to use templatesClment Foucault
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
2022-01-10Cleanup: redundent semicolons after function bracesAaron Carlisle
2022-01-09Cleanup: Nodes: Begin splitting shader node buttons into individual filesAaron Carlisle
2022-01-05Cleanup: Make shade node util header CPP onlyAaron Carlisle
2022-01-04Cleanup: Move node storage macro inside file namespaceAaron Carlisle
2022-01-04Cleanup: Remove bNodeType flag from base registration functionsAaron Carlisle
2021-12-28Nodes: Declare shader nodes in individual file namespaceAaron Carlisle
2021-12-23Nodes: Add link drag search support for map range nodeHans Goudey
2021-12-15Cleanup: unused variable warningCampbell Barton
2021-12-14Nodes: Add vector support to Map Range nodeCharlie Jolly
2021-12-08Cleanup: clang-formatAaron Carlisle
2021-12-08Cleanup: Nodes: clang-tidy modernize-redundant-void-argAaron Carlisle
2021-12-07Revert moving all shader nodes to c++Jacques Lucke
2021-12-06Shader Nodes: Declare nodes in their own namespaceAaron Carlisle
2021-12-06Cleanup: clang-tidy: modernize-redundant-void-argAaron Carlisle
2021-12-05Cleanup: Migrate all shader nodes to c++Aaron Carlisle
2021-11-17Cleanup: change node socket availability in a single placeJacques Lucke
2021-10-29Nodes: Add translation markers to new socket names and descriptionsHans Goudey
2021-09-23Geometry Nodes: Initial socket visualization for fields.Jacques Lucke
2021-09-22Cleanup: Use new node socket declaration API for some shader nodesHans Goudey
2021-08-23Fix T88107: rename Convertor to Converter nodes to correct spellingJames Partsafas
2021-08-20Functions: remove multi-function networkJacques Lucke
2021-04-11Cleanup: clang-formatCampbell Barton
2021-04-09Fix T87117: Geometry Nodes: Add missing Map Range modes to shader nodeCharlie Jolly
2021-03-22Functions: make multi functions smaller and cheaper to construct in many casesJacques Lucke
2021-03-21Functions: refactor virtual array data structuresJacques Lucke
2021-02-08Fix T85368: map range node clamps incorrectly in geometry nodesdf0bce3f7d0Sam Miller
2020-07-20Refactor: Update integer type usageJacques Lucke
2020-07-17Nodes: move some code from blenkernel directory to nodesJacques Lucke
2020-07-16Particles: support Map Range nodeJacques Lucke