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authorAaron Carlisle <Blendify>2021-12-05 20:12:21 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-05 20:12:45 +0300
commitd5efda72f501ad95679d7ac554086a1fb18c1ac0 (patch)
treefca682d59b2224199ebbb1adccece18219f6e0e8 /source/blender/nodes/shader/nodes/node_shader_map_range.cc
parentb32f9bf801ec6cc0e3b40b87de16f34eba3f593e (diff)
Cleanup: Migrate all shader nodes to c++
This will be useful in the future to use the new socket builder API Aditional changes: - Declare variables where initialized - Do not use relative includes Differential Revision: https://developer.blender.org/D13465
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_map_range.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index e55963eb500..14dfb9b845c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -21,7 +21,7 @@
* \ingroup shdnodes
*/
-#include "node_shader_util.h"
+#include "node_shader_util.hh"
#include "BLI_math_base_safe.h"