Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAaron Carlisle <carlisle.b3d@gmail.com>2022-01-05 23:46:43 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2022-01-05 23:47:15 +0300
commit611da3b7d6d62861f9a5e62d68a43cd560e8838c (patch)
tree9b3c970864403b1fc1cf5b02522b727ac9bd6999 /source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
parent50f694c7def8bae73d33cb3c5e0fed3ad066820e (diff)
Cleanup: Use new socket builder API
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc19
1 files changed, 6 insertions, 13 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
index f5e3787ca7c..2e0ba3f1a36 100644
--- a/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_shader_to_rgb.cc
@@ -21,17 +21,11 @@
namespace blender::nodes::node_shader_shader_to_rgb_cc {
-/* **************** OUTPUT ******************** */
-
-static bNodeSocketTemplate sh_node_shadertorgb_in[] = {
- {SOCK_SHADER, N_("Shader")},
- {-1, ""},
-};
-
-static bNodeSocketTemplate sh_node_shadertorgb_out[] = {
- {SOCK_RGBA, N_("Color")},
- {SOCK_FLOAT, N_("Alpha")},
- {-1, ""},
+static void node_declare(NodeDeclarationBuilder &b)
+{
+ b.add_input<decl::Shader>(N_("Shader"));
+ b.add_output<decl::Color>(N_("Color"));
+ b.add_output<decl::Float>(N_("Alpha"));
};
static int node_shader_gpu_shadertorgb(GPUMaterial *mat,
@@ -57,8 +51,7 @@ void register_node_type_sh_shadertorgb()
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER);
- node_type_socket_templates(
- &ntype, file_ns::sh_node_shadertorgb_in, file_ns::sh_node_shadertorgb_out);
+ ntype.declare = file_ns::node_declare;
node_type_gpu(&ntype, file_ns::node_shader_gpu_shadertorgb);
nodeRegisterType(&ntype);