Age | Commit message (Expand) | Author |
---|---|---|
2022-11-05 | Cleanup: Remove unnecessary node type registraction functions | Hans Goudey |
2022-10-04 | Cleanup: replace UNUSED macro with commented args in C++ code | Hans Goudey |
2022-04-14 | GPU: Make nodetree GLSL Codegen render engine agnostic | Clément Foucault |
2022-02-11 | File headers: SPDX License migration | Campbell Barton |
2022-01-10 | Cleanup: redundent semicolons after function braces | Aaron Carlisle |
2022-01-05 | Cleanup: Use new socket builder API | Aaron Carlisle |
2022-01-05 | Cleanup: Make shade node util header CPP only | Aaron Carlisle |
2022-01-04 | Cleanup: Dont use relative include | Aaron Carlisle |
2022-01-04 | Cleanup: Remove bNodeType flag from base registration functions | Aaron Carlisle |
2021-12-29 | Nodes: Cleanup: Remove no op registration functions | Aaron Carlisle |
2021-12-29 | Nodes: Convert shader, shader category nodes to c++ | Aaron Carlisle |
2021-12-07 | Revert moving all shader nodes to c++ | Jacques Lucke |
2021-12-06 | Shader Nodes: Split each node into own file | Aaron Carlisle |