diff options
author | Julian Eisel <julian@blender.org> | 2020-08-07 14:04:31 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-08-07 14:04:31 +0300 |
commit | 0d2d4a6d4a75ac38c41f872c88255eab70e88ab7 (patch) | |
tree | b7a7518af86dddba48e05a98b3c2be55e8804721 /source/blender/nodes/shader/nodes/node_shader_vector_math.c | |
parent | 9b416c66fb714bdfd15a481489dbf650d0f389ea (diff) | |
parent | cfc6f9eb18e701f5be601b95c45004e8cf7fbc81 (diff) |
Merge branch 'master' into temp-ui-button-type-refactortemp-ui-button-type-refactor
Diffstat (limited to 'source/blender/nodes/shader/nodes/node_shader_vector_math.c')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_vector_math.c | 144 |
1 files changed, 0 insertions, 144 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.c b/source/blender/nodes/shader/nodes/node_shader_vector_math.c deleted file mode 100644 index b719fe03d9b..00000000000 --- a/source/blender/nodes/shader/nodes/node_shader_vector_math.c +++ /dev/null @@ -1,144 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation. - * All rights reserved. - */ - -/** \file - * \ingroup shdnodes - */ - -#include "node_shader_util.h" - -/* **************** VECTOR MATH ******************** */ -static bNodeSocketTemplate sh_node_vector_math_in[] = { - {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, - {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, - {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, - {SOCK_FLOAT, N_("Scale"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, - {-1, ""}}; - -static bNodeSocketTemplate sh_node_vector_math_out[] = { - {SOCK_VECTOR, N_("Vector")}, {SOCK_FLOAT, N_("Value")}, {-1, ""}}; - -static int gpu_shader_vector_math(GPUMaterial *mat, - bNode *node, - bNodeExecData *UNUSED(execdata), - GPUNodeStack *in, - GPUNodeStack *out) -{ - static const char *names[] = { - [NODE_VECTOR_MATH_ADD] = "vector_math_add", - [NODE_VECTOR_MATH_SUBTRACT] = "vector_math_subtract", - [NODE_VECTOR_MATH_MULTIPLY] = "vector_math_multiply", - [NODE_VECTOR_MATH_DIVIDE] = "vector_math_divide", - - [NODE_VECTOR_MATH_CROSS_PRODUCT] = "vector_math_cross", - [NODE_VECTOR_MATH_PROJECT] = "vector_math_project", - [NODE_VECTOR_MATH_REFLECT] = "vector_math_reflect", - [NODE_VECTOR_MATH_DOT_PRODUCT] = "vector_math_dot", - - [NODE_VECTOR_MATH_DISTANCE] = "vector_math_distance", - [NODE_VECTOR_MATH_LENGTH] = "vector_math_length", - [NODE_VECTOR_MATH_SCALE] = "vector_math_scale", - [NODE_VECTOR_MATH_NORMALIZE] = "vector_math_normalize", - - [NODE_VECTOR_MATH_SNAP] = "vector_math_snap", - [NODE_VECTOR_MATH_FLOOR] = "vector_math_floor", - [NODE_VECTOR_MATH_CEIL] = "vector_math_ceil", - [NODE_VECTOR_MATH_MODULO] = "vector_math_modulo", - [NODE_VECTOR_MATH_FRACTION] = "vector_math_fraction", - [NODE_VECTOR_MATH_ABSOLUTE] = "vector_math_absolute", - [NODE_VECTOR_MATH_MINIMUM] = "vector_math_minimum", - [NODE_VECTOR_MATH_MAXIMUM] = "vector_math_maximum", - [NODE_VECTOR_MATH_WRAP] = "vector_math_wrap", - [NODE_VECTOR_MATH_SINE] = "vector_math_sine", - [NODE_VECTOR_MATH_COSINE] = "vector_math_cosine", - [NODE_VECTOR_MATH_TANGENT] = "vector_math_tangent", - }; - - if (node->custom1 < ARRAY_SIZE(names) && names[node->custom1]) { - return GPU_stack_link(mat, node, names[node->custom1], in, out); - } - else { - return 0; - } -} - -static void node_shader_update_vector_math(bNodeTree *UNUSED(ntree), bNode *node) -{ - bNodeSocket *sockB = BLI_findlink(&node->inputs, 1); - bNodeSocket *sockC = BLI_findlink(&node->inputs, 2); - bNodeSocket *sockScale = nodeFindSocket(node, SOCK_IN, "Scale"); - - bNodeSocket *sockVector = nodeFindSocket(node, SOCK_OUT, "Vector"); - bNodeSocket *sockValue = nodeFindSocket(node, SOCK_OUT, "Value"); - - nodeSetSocketAvailability(sockB, - !ELEM(node->custom1, - NODE_VECTOR_MATH_SINE, - NODE_VECTOR_MATH_COSINE, - NODE_VECTOR_MATH_TANGENT, - NODE_VECTOR_MATH_CEIL, - NODE_VECTOR_MATH_SCALE, - NODE_VECTOR_MATH_FLOOR, - NODE_VECTOR_MATH_LENGTH, - NODE_VECTOR_MATH_ABSOLUTE, - NODE_VECTOR_MATH_FRACTION, - NODE_VECTOR_MATH_NORMALIZE)); - nodeSetSocketAvailability(sockC, ELEM(node->custom1, NODE_VECTOR_MATH_WRAP)); - nodeSetSocketAvailability(sockScale, node->custom1 == NODE_VECTOR_MATH_SCALE); - nodeSetSocketAvailability(sockVector, - !ELEM(node->custom1, - NODE_VECTOR_MATH_LENGTH, - NODE_VECTOR_MATH_DISTANCE, - NODE_VECTOR_MATH_DOT_PRODUCT)); - nodeSetSocketAvailability(sockValue, - ELEM(node->custom1, - NODE_VECTOR_MATH_LENGTH, - NODE_VECTOR_MATH_DISTANCE, - NODE_VECTOR_MATH_DOT_PRODUCT)); - - /* Labels */ - if (sockB->label[0] != '\0') { - sockB->label[0] = '\0'; - } - if (sockC->label[0] != '\0') { - sockC->label[0] = '\0'; - } - switch (node->custom1) { - case NODE_VECTOR_MATH_WRAP: - node_sock_label(sockB, "Max"); - node_sock_label(sockC, "Min"); - break; - case NODE_VECTOR_MATH_SNAP: - node_sock_label(sockB, "Increment"); - break; - } -} - -void register_node_type_sh_vect_math(void) -{ - static bNodeType ntype; - - sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_MATH, "Vector Math", NODE_CLASS_OP_VECTOR, 0); - node_type_socket_templates(&ntype, sh_node_vector_math_in, sh_node_vector_math_out); - node_type_label(&ntype, node_vector_math_label); - node_type_gpu(&ntype, gpu_shader_vector_math); - node_type_update(&ntype, node_shader_update_vector_math); - - nodeRegisterType(&ntype); -} |