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authorDotsnov Valentin <invalid@nodomain.com>2014-12-31 15:29:38 +0300
committerAntony Riakiotakis <kalast@gmail.com>2014-12-31 15:36:14 +0300
commit01c187fb93cb66244c8edcbb18c8e952c782a9fc (patch)
treecf2e1c6c4f99ec5de851deafd3cd62dc16427973 /source/blender/nodes/shader/nodes
parenta3e832e68b88ff9bea5aa14fdda867a1aaf6919e (diff)
Gamma node support for Blender Internal
Patch by Blend4Web Team, thanks! Reviewers: psy-fi Subscribers: yurikovelenov, AlexKowel, Evgeny_Rodygin Differential Revision: https://developer.blender.org/D899
Diffstat (limited to 'source/blender/nodes/shader/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_gamma.c15
1 files changed, 14 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_gamma.c b/source/blender/nodes/shader/nodes/node_shader_gamma.c
index 9956fd712c8..503fe034754 100644
--- a/source/blender/nodes/shader/nodes/node_shader_gamma.c
+++ b/source/blender/nodes/shader/nodes/node_shader_gamma.c
@@ -41,6 +41,18 @@ static bNodeSocketTemplate sh_node_gamma_out[] = {
{ -1, 0, "" }
};
+static void node_shader_exec_gamma(void *UNUSED(data), int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **out)
+{
+ float col[3];
+ float gamma;
+ nodestack_get_vec(col, SOCK_VECTOR, in[0]);
+ nodestack_get_vec(&gamma, SOCK_FLOAT, in[1]);
+
+ out[0]->vec[0] = col[0] > 0.0 ? pow(col[0], gamma) : col[0];
+ out[0]->vec[1] = col[1] > 0.0 ? pow(col[1], gamma) : col[1];
+ out[0]->vec[2] = col[2] > 0.0 ? pow(col[2], gamma) : col[2];
+}
+
static int node_shader_gpu_gamma(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
return GPU_stack_link(mat, "node_gamma", in, out);
@@ -51,10 +63,11 @@ void register_node_type_sh_gamma(void)
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_GAMMA, "Gamma", NODE_CLASS_OP_COLOR, 0);
- node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_compatibility(&ntype, NODE_OLD_SHADING | NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_gamma_in, sh_node_gamma_out);
node_type_init(&ntype, NULL);
node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, NULL, NULL, node_shader_exec_gamma);
node_type_gpu(&ntype, node_shader_gpu_gamma);
nodeRegisterType(&ntype);