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authorJacques Lucke <jacques@blender.org>2020-07-17 12:36:59 +0300
committerJacques Lucke <jacques@blender.org>2020-07-17 12:36:59 +0300
commit5910dbdbf7dc7999597a680f81c261fa7bbcf011 (patch)
treeedc962ebd6b11d89d3c29e571caeee0dcbe4ad79 /source/blender/nodes/shader
parent0a40c671b0b5a6735bd0137ebcb3ab7568ae4481 (diff)
Nodes: move some code from blenkernel directory to nodes
This also introduces the `blender::nodes` namespace. Eventually, we want to move most/all of the node implementation files into this namespace. The reason for this file-move is that the code fits much better into the `nodes` directory than in the `blenkernel` directory.
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r--source/blender/nodes/shader/node_shader_util.h2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_valToRgb.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_math.cc4
8 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h
index 2aed485c8bc..b0ba1ea194f 100644
--- a/source/blender/nodes/shader/node_shader_util.h
+++ b/source/blender/nodes/shader/node_shader_util.h
@@ -73,7 +73,7 @@
#ifdef __cplusplus
# include "FN_multi_function_builder.hh"
-# include "BKE_node_tree_multi_function.hh"
+# include "NOD_node_tree_multi_function.hh"
# include "BLI_color.hh"
# include "BLI_float3.hh"
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index 3f8a516c175..b026499ec4b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -128,7 +128,7 @@ class MapRangeFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_map_range_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_map_range_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
bNode &bnode = builder.bnode();
bool clamp = bnode.custom1 != 0;
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index c6762f17919..c7035da8c70 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -147,7 +147,7 @@ static int gpu_shader_math(GPUMaterial *mat,
}
static const blender::fn::MultiFunction &get_base_multi_function(
- blender::bke::NodeMFNetworkBuilder &builder)
+ blender::nodes::NodeMFNetworkBuilder &builder)
{
const int mode = builder.bnode().custom1;
switch (mode) {
@@ -347,11 +347,11 @@ static const blender::fn::MultiFunction &get_base_multi_function(
}
}
-static void sh_node_math_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_math_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
const blender::fn::MultiFunction &base_function = get_base_multi_function(builder);
- const blender::bke::DNode &dnode = builder.dnode();
+ const blender::nodes::DNode &dnode = builder.dnode();
blender::fn::MFNetwork &network = builder.network();
blender::fn::MFFunctionNode &base_node = network.add_function(base_function);
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
index 8cab115c0b5..4b4b80ea1ad 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.cc
@@ -89,7 +89,7 @@ class SeparateRGBFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_seprgb_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_seprgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
static SeparateRGBFunction fn;
builder.set_matching_fn(fn);
@@ -146,7 +146,7 @@ static int gpu_shader_combrgb(GPUMaterial *mat,
return GPU_stack_link(mat, node, "combine_rgb", in, out);
}
-static void sh_node_combrgb_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_combrgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::Color4f> fn{
"Combine RGB", [](float r, float g, float b) { return blender::Color4f(r, g, b, 1.0f); }};
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
index d9af37ab46b..03e18acc245 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
@@ -74,7 +74,7 @@ class MF_SeparateXYZ : public blender::fn::MultiFunction {
}
};
-static void sh_node_sepxyz_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_sepxyz_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
static MF_SeparateXYZ separate_fn;
builder.set_matching_fn(separate_fn);
@@ -113,7 +113,7 @@ static int gpu_shader_combxyz(GPUMaterial *mat,
return GPU_stack_link(mat, node, "combine_xyz", in, out);
}
-static void sh_node_combxyz_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_combxyz_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, blender::float3> fn{
"Combine Vector", [](float x, float y, float z) { return blender::float3(x, y, z); }};
diff --git a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
index 76409c836d8..21f15bcf6f4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_valToRgb.cc
@@ -157,7 +157,7 @@ class ColorBandFunction : public blender::fn::MultiFunction {
}
};
-static void sh_node_valtorgb_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_valtorgb_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
bNode &bnode = builder.bnode();
const ColorBand *color_band = (const ColorBand *)bnode.storage;
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index 64701018d63..1d7c3f47233 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -39,7 +39,7 @@ static int gpu_shader_value(GPUMaterial *mat,
return GPU_stack_link(mat, node, "set_value", in, out, link);
}
-static void sh_node_value_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_value_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
const bNodeSocket *bsocket = builder.dnode().output(0).bsocket();
const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value;
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
index 8301ab4d855..c18ad8bb244 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
@@ -161,7 +161,7 @@ static void node_shader_update_vector_math(bNodeTree *UNUSED(ntree), bNode *node
}
static const blender::fn::MultiFunction &get_multi_function(
- blender::bke::NodeMFNetworkBuilder &builder)
+ blender::nodes::NodeMFNetworkBuilder &builder)
{
using blender::float3;
@@ -271,7 +271,7 @@ static const blender::fn::MultiFunction &get_multi_function(
};
}
-static void sh_node_vector_math_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+static void sh_node_vector_math_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder)
{
const blender::fn::MultiFunction &fn = get_multi_function(builder);
builder.set_matching_fn(fn);