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AgeCommit message (Expand)Author
2021-12-16Fix various cases of incorrect filtering in node link drag searchHans Goudey
2021-12-15Node Editor: Link Drag Search MenuHans Goudey
2021-12-15Cleanup: unused variable warningCampbell Barton
2021-12-14Nodes: Add vector support to Map Range nodeCharlie Jolly
2021-12-11Cleanup: Use const argumentsHans Goudey
2021-12-08Cleanup: clang-formatAaron Carlisle
2021-12-08Cleanup: Nodes: clang-tidy modernize-redundant-void-argAaron Carlisle
2021-12-08Shader Nodes: Use camel case for file namesAaron Carlisle
2021-12-07Shader Nodes: Create a new bf_nodes_shader libraryAaron Carlisle
2021-12-07Cleanup: Add macro and functions for node storageHans Goudey
2021-12-07Revert moving all shader nodes to c++Jacques Lucke
2021-12-07Fix T93797, T93809: Crash/undefined-behavior when opening demo fileJulian Eisel
2021-12-07Cleanup: move public doc-strings into headers for 'blenkernel'Campbell Barton
2021-12-07Shader Nodes: Migrate shader category to new node socket declaration APIAaron Carlisle
2021-12-07Cleanup: Remove unused node flagHans Goudey
2021-12-07Cleanup: Remove unnecessary generic includes from headersHans Goudey
2021-12-06Shader Nodes: Split each node into own fileAaron Carlisle
2021-12-06Nodes: Add Shader Socket to new decleration APIAaron Carlisle
2021-12-06Shader Nodes: Unity BuildAaron Carlisle
2021-12-06Shader Nodes: Declare nodes in their own namespaceAaron Carlisle
2021-12-06Cleanup: clang-tidy: modernize-redundant-void-argAaron Carlisle
2021-12-05Cleanup: Add missing includeAaron Carlisle
2021-12-05Cleanup: Migrate all shader nodes to c++Aaron Carlisle
2021-12-02Cleanup: spelling in commentsCampbell Barton
2021-12-02Fix: Add tooltip translation marker to disabled hintsHans Goudey
2021-12-01Cleanup: Move node_shader_util.c to C++Hans Goudey
2021-12-01Fix missing subsurface IOR/Anisotropy socket after refactor in c2ab47eBrecht Van Lommel
2021-11-26Geometry Nodes: refactor multi-threading in field evaluationJacques Lucke
2021-11-21Functions: use static names for multi-functionsJacques Lucke
2021-11-17Cleanup: use same function for updating internal links for all nodesJacques Lucke
2021-11-17Cleanup: change node socket availability in a single placeJacques Lucke
2021-11-16Geometry Nodes: refactor virtual array systemJacques Lucke
2021-11-04Fix T92814: improve automatic linking when inserting Float Curve nodeJacques Lucke
2021-11-02Fix T77681, T92634: noise texture artifacts with high detailBrecht Van Lommel
2021-10-29Nodes: Add translation markers to new socket names and descriptionsHans Goudey
2021-10-26Geometry Nodes: Add Brick Texture nodeCharlie Jolly
2021-10-26Geometry Nodes: Optimise Voronoi texture nodeCharlie Jolly
2021-10-20Geometry Nodes: Add Checker TextureCharlie Jolly
2021-10-20Cleanup: use elem macrosCampbell Barton
2021-10-19Geometry Nodes: Add Wave texture nodeCharlie Jolly
2021-10-19Geometry Nodes: Add Magic texture nodeCharlie Jolly
2021-10-18Geometry Nodes: Add shader Musgrave texture nodeCharlie Jolly
2021-10-15Geometry Nodes: Add Voronoi TextureCharlie Jolly
2021-10-15Geometry Nodes: Port shader gradient texture nodeCharlie Jolly
2021-10-14Geometry Nodes: Add White Noise textureCharlie Jolly
2021-10-11Cycles: restore Christensen-Burley SSSBrecht Van Lommel
2021-10-07Nodes: Move texture nodes to C++Charlie Jolly
2021-10-06Cleanup: spelling in commentsCampbell Barton
2021-10-06Fix: Add missing function node declaration for RGB and Float Curve nodesCharlie Jolly
2021-10-03Cleanup: spelling in commentsCampbell Barton