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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 17:29:32 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 17:38:56 +0300
commit71641ab56d0f0cb52c301b83ff499699029fa032 (patch)
tree18029c373c2ec777e8c151e888bc708aa2537988 /source/blender/nodes/shader
parentaef08fda3ade2d0223b77d4c9c0dd5e9fcabe7b2 (diff)
Shading: Add Map Range node to Cycles and EEVEE.
This patch adds a new Map Range node that linearly remaps an input value from a range to another. This node is similar to the compositor's Map Range node. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5471
Diffstat (limited to 'source/blender/nodes/shader')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.c58
1 files changed, 58 insertions, 0 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.c b/source/blender/nodes/shader/nodes/node_shader_map_range.c
new file mode 100644
index 00000000000..8bb1b9324e3
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.c
@@ -0,0 +1,58 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup shdnodes
+ */
+
+#include "node_shader_util.h"
+
+/* **************** Map Range ******************** */
+static bNodeSocketTemplate sh_node_map_range_in[] = {
+ {SOCK_FLOAT, 1, N_("Value"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("From Min"), 0.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("From Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("To Min"), 0.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {SOCK_FLOAT, 1, N_("To Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE},
+ {-1, 0, ""},
+};
+static bNodeSocketTemplate sh_node_map_range_out[] = {
+ {SOCK_FLOAT, 0, N_("Result")},
+ {-1, 0, ""},
+};
+
+static int gpu_shader_map_range(GPUMaterial *mat,
+ bNode *node,
+ bNodeExecData *UNUSED(execdata),
+ GPUNodeStack *in,
+ GPUNodeStack *out)
+{
+ return GPU_stack_link(mat, node, "map_range", in, out);
+}
+
+void register_node_type_sh_map_range(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTOR, 0);
+ node_type_socket_templates(&ntype, sh_node_map_range_in, sh_node_map_range_out);
+ node_type_gpu(&ntype, gpu_shader_map_range);
+
+ nodeRegisterType(&ntype);
+}