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authorLukas Toenne <lukas.toenne@googlemail.com>2013-06-05 12:23:44 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2013-06-05 12:23:44 +0400
commit4d53729ab99e286d74bc6a106bccadd2e1e9f955 (patch)
tree7e514517f65660a4ed93836172f75dd97eea8385 /source/blender/nodes
parent5f0731dc8db7956c659851359428e38c5922537a (diff)
Fix #35625, crash with NULL pointer after node render. Happens when node group node_tree pointer is NULL, then the group node doesn not produce any execdata and needs to check this accordingly in the
freeexec callback.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_common.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_common.c b/source/blender/nodes/shader/nodes/node_shader_common.c
index 4bc88aa7764..72178018de4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_common.c
+++ b/source/blender/nodes/shader/nodes/node_shader_common.c
@@ -89,7 +89,8 @@ static void group_freeexec(bNode *UNUSED(node), void *nodedata)
{
bNodeTreeExec *gexec = (bNodeTreeExec *)nodedata;
- ntreeShaderEndExecTree_internal(gexec);
+ if (gexec)
+ ntreeShaderEndExecTree_internal(gexec);
}
/* Copy inputs to the internal stack.