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authorCampbell Barton <ideasman42@gmail.com>2015-08-24 18:02:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-08-24 18:02:28 +0300
commit3633499f4ea93ad3313afd19a122c5e04b59b066 (patch)
treeaf051ef3ceb6c5dc1f60d1d871e0c74d1becbcec /source/blender/nodes
parent46d275b626773d332af5a90c9af50aa6df54e606 (diff)
Fix T45737: Vertex colors show washed-out
Blender-Internal and GLSL-nodes missed converting sRGB to linear color.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geom.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_geom.c b/source/blender/nodes/shader/nodes/node_shader_geom.c
index 2fb03536bbe..cd52c4e2547 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geom.c
+++ b/source/blender/nodes/shader/nodes/node_shader_geom.c
@@ -91,7 +91,7 @@ static void node_shader_exec_geom(void *data, int UNUSED(thread), bNode *node, b
}
}
- copy_v3_v3(out[GEOM_OUT_VCOL]->vec, scol->col);
+ srgb_to_linearrgb_v3_v3(out[GEOM_OUT_VCOL]->vec, scol->col);
out[GEOM_OUT_VCOL]->vec[3] = scol->col[3];
out[GEOM_OUT_VCOL_ALPHA]->vec[0] = scol->col[3];
}