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authorAntony Riakiotakis <kalast@gmail.com>2015-04-08 17:30:26 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-04-08 17:30:45 +0300
commit7fcb0bf71e5ebb911a22ac628b74f26cf77f16ce (patch)
treeba44f916f4e4a02cc0a7d10c45f67d2d68ad2245 /source/blender/nodes
parentbf11e362c5418ec40dc0437d329efceb225eb5ef (diff)
Attempt GLSL compile fix in opensuse linux basically, we passed a vec3
as a float.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
index b9c94fc3aee..8dda7b0859b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c
@@ -51,8 +51,8 @@ static void node_shader_init_anisotropic(bNodeTree *UNUSED(ntree), bNode *node)
static int node_shader_gpu_bsdf_anisotropic(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- if (!in[3].link)
- in[3].link = GPU_builtin(GPU_VIEW_NORMAL);
+ if (!in[4].link)
+ in[4].link = GPU_builtin(GPU_VIEW_NORMAL);
return GPU_stack_link(mat, "node_bsdf_anisotropic", in, out);
}