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author | Clément Foucault <foucault.clem@gmail.com> | 2019-10-10 00:45:31 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-10-10 00:47:56 +0300 |
commit | 8163fda9fb8b89ce9a58fcbb6310b2bb9d78da73 (patch) | |
tree | d381c1231bb9d6e8a5ca02978ff0b1af1a527f6a /source/blender/nodes | |
parent | 9bd62379d618ed80f7e1bbfd841b4fb86a08216a (diff) |
Fix T70609 EEVEE: Shader using lots of nodegroups are slow to update
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index cb73931a381..b2d979074fe 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -412,7 +412,8 @@ static void flatten_group_do(bNodeTree *ntree, bNode *gnode) BLI_remlink(&ngroup->nodes, node); BLI_addtail(&ntree->nodes, node); /* ensure unique node name in the node tree */ - nodeUniqueName(ntree, node); + /* This is very slow and it has no use for GPU nodetree. (see T70609) */ + // nodeUniqueName(ntree, node); } /* Save first and last link to iterate over flattened group links. */ |