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authorCampbell Barton <ideasman42@gmail.com>2019-03-15 00:53:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-15 01:54:30 +0300
commit35b78d9807c49ba37e038eda85c672c72dee0247 (patch)
treea081042c85b98d0ac9116c0c4ba99ded6ae5de84 /source/blender/nodes
parent395a0acdb88338b9790ecefd142f4010df6b955d (diff)
Cleanup: indentation, wrapping
Mostly functions wrapping args, not confirming to our style guide.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mixRgb.c10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tangent.c5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vectMath.c6
3 files changed, 13 insertions, 8 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
index fb7d85ce353..24432132a5b 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
+++ b/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
@@ -59,10 +59,12 @@ static void node_shader_exec_mix_rgb(void *UNUSED(data), int UNUSED(thread), bNo
static int gpu_shader_mix_rgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- static const char *names[] = {"mix_blend", "mix_add", "mix_mult", "mix_sub",
- "mix_screen", "mix_div", "mix_diff", "mix_dark", "mix_light",
- "mix_overlay", "mix_dodge", "mix_burn", "mix_hue", "mix_sat",
- "mix_val", "mix_color", "mix_soft", "mix_linear"};
+ static const char *names[] = {
+ "mix_blend", "mix_add", "mix_mult", "mix_sub",
+ "mix_screen", "mix_div", "mix_diff", "mix_dark", "mix_light",
+ "mix_overlay", "mix_dodge", "mix_burn", "mix_hue", "mix_sat",
+ "mix_val", "mix_color", "mix_soft", "mix_linear",
+ };
int ret = GPU_stack_link(mat, node, names[node->custom1], in, out);
if (ret && node->custom2 & SHD_MIXRGB_CLAMP) {
diff --git a/source/blender/nodes/shader/nodes/node_shader_tangent.c b/source/blender/nodes/shader/nodes/node_shader_tangent.c
index 673cb9d4936..bbb1f60a7e7 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tangent.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tangent.c
@@ -50,8 +50,9 @@ static int node_shader_gpu_tangent(GPUMaterial *mat, bNode *node, bNodeExecData
else
GPU_link(mat, "tangent_orco_z", orco, &orco);
- return GPU_stack_link(mat, node, "node_tangent", in, out, GPU_builtin(GPU_VIEW_NORMAL), orco,
- GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_INVERSE_VIEW_MATRIX));
+ return GPU_stack_link(
+ mat, node, "node_tangent", in, out, GPU_builtin(GPU_VIEW_NORMAL), orco,
+ GPU_builtin(GPU_OBJECT_MATRIX), GPU_builtin(GPU_INVERSE_VIEW_MATRIX));
}
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vectMath.c b/source/blender/nodes/shader/nodes/node_shader_vectMath.c
index cd7a568880f..5d6c1b6cd4f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vectMath.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vectMath.c
@@ -93,9 +93,11 @@ static void node_shader_exec_vect_math(void *UNUSED(data), int UNUSED(thread), b
static int gpu_shader_vect_math(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- static const char *names[] = {"vec_math_add", "vec_math_sub",
+ static const char *names[] = {
+ "vec_math_add", "vec_math_sub",
"vec_math_average", "vec_math_dot", "vec_math_cross",
- "vec_math_normalize"};
+ "vec_math_normalize",
+ };
switch (node->custom1) {
case 0: