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author | Antony Riakiotakis <kalast@gmail.com> | 2015-04-08 17:48:15 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-04-08 17:48:15 +0300 |
commit | 62f863b78a79474ef31362179800be7ff79f7510 (patch) | |
tree | 25856ae3e5e4de66bc9b0ef133bfd94396cd9413 /source/blender/nodes | |
parent | 7fcb0bf71e5ebb911a22ac628b74f26cf77f16ce (diff) |
Fix memory leak in bump GLSL node
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bump.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.c b/source/blender/nodes/shader/nodes/node_shader_bump.c index de152ee45d1..3146454f26d 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bump.c +++ b/source/blender/nodes/shader/nodes/node_shader_bump.c @@ -47,7 +47,10 @@ static bNodeSocketTemplate sh_node_bump_out[] = { static int gpu_shader_bump(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - return GPU_stack_link(mat, "node_bump", in, out, GPU_builtin(GPU_VIEW_NORMAL)); + if (!in[3].link) + in[3].link = GPU_builtin(GPU_VIEW_NORMAL); + + return GPU_stack_link(mat, "node_bump", in, out); } /* node type definition */ |