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author | Campbell Barton <ideasman42@gmail.com> | 2012-05-05 18:33:36 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-05 18:33:36 +0400 |
commit | 299ff91ea1fe5623bea1c6775cb8250d5e4ec3a0 (patch) | |
tree | f7a61065a76b683ea18caf77475f993486dfa14d /source/blender/nodes | |
parent | a731e130432a98ab8228112027cd3eaa8ed700b1 (diff) |
code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/node_shader_tree.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index c028ca83664..716d31a8cd1 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -83,7 +83,7 @@ static void foreach_nodeclass(Scene *scene, void *calldata, bNodeClassCallback f func(calldata, NODE_CLASS_INPUT, IFACE_("Input")); func(calldata, NODE_CLASS_OUTPUT, IFACE_("Output")); - if (scene_use_new_shading_nodes(scene)) { + if (BKE_scene_use_new_shading_nodes(scene)) { func(calldata, NODE_CLASS_SHADER, IFACE_("Shader")); func(calldata, NODE_CLASS_TEXTURE, IFACE_("Texture")); } |