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authorCampbell Barton <ideasman42@gmail.com>2012-05-12 20:42:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-12 20:42:12 +0400
commit85fd56a3a8b3435c2101dcaf80d2e5a95a03ef57 (patch)
treec970b1f3a80ea420d56abad643a8e2e29bb508b1 /source/blender/nodes
parent53ee7908d6c5a8bbdbec5202196d6dae86972e4c (diff)
code cleanup: some style and use math defines, also small speedup for dynamicpaint, dont call acosf twice.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_squeeze.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_squeeze.c b/source/blender/nodes/shader/nodes/node_shader_squeeze.c
index 64838512eab..4d71aca56be 100644
--- a/source/blender/nodes/shader/nodes/node_shader_squeeze.c
+++ b/source/blender/nodes/shader/nodes/node_shader_squeeze.c
@@ -54,7 +54,7 @@ bNodeStack **out)
nodestack_get_vec(vec+1, SOCK_FLOAT, in[1]);
nodestack_get_vec(vec+2, SOCK_FLOAT, in[2]);
- out[0]->vec[0] = 1.0f / (1.0f + pow(2.71828183, -((vec[0] - vec[2]) * vec[1])));
+ out[0]->vec[0] = 1.0f / (1.0f + pow(M_E, -((vec[0] - vec[2]) * vec[1])));
}
static int gpu_shader_squeeze(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)