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authorClément Foucault <foucault.clem@gmail.com>2020-06-03 17:42:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-03 17:42:54 +0300
commit15a24f3d7fed0d50f544f86cdb72298338e33e2d (patch)
tree248c8aca4901e76b1a32e1b9680ca160870576b9 /source/blender/nodes
parent96eab0875597bad3e0470f67cb2ba8269cd06b03 (diff)
GPUMaterial: Fix shader compilation when using UDIM textures
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.c b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
index b349555efe8..cbda72cd228 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.c
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.c
@@ -101,7 +101,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
if (ima->source == IMA_SRC_TILED) {
const char *gpu_node_name = use_cubic ? "node_tex_tile_cubic" : "node_tex_tile_linear";
- GPUNodeLink *gpu_image = GPU_image(mat, ima, iuser, sampler_state);
+ GPUNodeLink *gpu_image = GPU_image_tiled(mat, ima, iuser, sampler_state);
GPUNodeLink *gpu_image_tile_mapping = GPU_image_tiled_mapping(mat, ima, iuser);
/* UDIM tiles needs a samper2DArray and sampler1DArray for tile mapping. */
GPU_stack_link(mat, node, gpu_node_name, in, out, gpu_image, gpu_image_tile_mapping);