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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-19 15:50:01 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-19 15:50:01 +0400
commit952322e71c7a44e5be9a4da510f697fa5d123fcd (patch)
treebe75ae5c8a39b90668317099c4448ea321fd2d97 /source/blender/nodes
parent23101be4d653e726cf93cbb4aadd35e59e2702cd (diff)
Fix #19632: GLSL was not updated for soft/linear light blending modes.
Diffstat (limited to 'source/blender/nodes')
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c b/source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c
index 2da1dee5623..560f9dc5128 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_mixRgb.c
@@ -65,7 +65,7 @@ static int gpu_shader_mix_rgb(GPUMaterial *mat, bNode *node, GPUNodeStack *in, G
static char *names[] = {"mix_blend", "mix_add", "mix_mult", "mix_sub",
"mix_screen", "mix_div", "mix_diff", "mix_dark", "mix_light",
"mix_overlay", "mix_dodge", "mix_burn", "mix_hue", "mix_sat",
- "mix_val", "mix_color"};
+ "mix_val", "mix_color", "mix_soft", "mix_linear"};
return GPU_stack_link(mat, names[node->custom1], in, out);
}