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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-19 01:24:43 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-19 01:24:43 +0300 |
commit | 7b9e47a35e048071ee6f514ec8aba95caa69a7a8 (patch) | |
tree | 6aeec545fe402e60eb3d90f1f45b66517ae797aa /source/blender/nodes | |
parent | 6f3c279d9e7082b963f3ca758f6ba0561c4bcc9c (diff) |
EEVEE: Fix Missing GGX multi-scattering on Glass BSDF
Oversight that should have been in rB6f3c279d9e70
Diffstat (limited to 'source/blender/nodes')
-rw-r--r-- | source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c index cab25c7ddd0..e0fcce6f617 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c @@ -51,7 +51,15 @@ static int node_shader_gpu_bsdf_glass(GPUMaterial *mat, GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY | GPU_MATFLAG_REFRACT); - return GPU_stack_link(mat, node, "node_bsdf_glass", in, out, GPU_constant(&node->ssr_id)); + float use_multi_scatter = (node->custom1 == SHD_GLOSSY_MULTI_GGX) ? 1.0f : 0.0f; + + return GPU_stack_link(mat, + node, + "node_bsdf_glass", + in, + out, + GPU_constant(&use_multi_scatter), + GPU_constant(&node->ssr_id)); } /* node type definition */ |