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authorBrecht Van Lommel <brecht@blender.org>2020-06-05 17:39:57 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-06-06 22:02:05 +0300
commit85c2e2d10e8498987f03537665c00a2baa9f87e6 (patch)
tree4e67c86084285fd958b9fea075dad5598f606417 /source/blender/physics/intern/implicit_blender.c
parentbe3a8ccbfd50e6c5cbd0b53f19e14cec84f47799 (diff)
Cycles: use TBB for task pools and task schedulertemp-cycles-tbb
No significant performance improvement is expected, but it means we have a single thread pool throughout Blender. And it should make adding more parallellization in the future easier. After previous refactoring commits this is basically a drop-in replacement. One difference is that the task pool had a mechanism for scheduling tasks to the front of the queue to minimize memory usage. TBB has a smarter algorithm to balance depth-first and breadth-first scheduling of tasks and we assume that removes the need to manually provide hints to the scheduler.
Diffstat (limited to 'source/blender/physics/intern/implicit_blender.c')
0 files changed, 0 insertions, 0 deletions