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authorTon Roosendaal <ton@blender.org>2005-03-22 01:51:05 +0300
committerTon Roosendaal <ton@blender.org>2005-03-22 01:51:05 +0300
commita8a73e80970c3e6cfbc88050099bd6119287f94d (patch)
treebb94b3e575e3e3d8dc37de5191750313a1b38d4c /source/blender/python/BPY_menus.c
parent2ec686720bc99baa270129c3a4a610bec612c4a1 (diff)
Transform widget update
- now support for global/local/normal orientation. - LMB click on center switches orientation mode - in object mode, local (now) only displays on single object selected - in editmode, Normal orientation is derived from faces selected - if no normal can be found, it shows local orientation Currently implemented, for test, in Mesh editmode and PoseMode. Note for PoseMode; the 'translation widget' shows on "IK" bones but doesn't translate, it rotates instead. Pretty interesting to use the translate widget for it...least cluttered display I think. Note for Matt; I tried MMB click for switching orientation... it's just weird that way... such clicks, repeatedly, with mousewheels isnt nice either.
Diffstat (limited to 'source/blender/python/BPY_menus.c')
0 files changed, 0 insertions, 0 deletions