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author | Ton Roosendaal <ton@blender.org> | 2005-03-22 01:51:05 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-03-22 01:51:05 +0300 |
commit | a8a73e80970c3e6cfbc88050099bd6119287f94d (patch) | |
tree | bb94b3e575e3e3d8dc37de5191750313a1b38d4c /source/blender/python/BPY_menus.c | |
parent | 2ec686720bc99baa270129c3a4a610bec612c4a1 (diff) |
Transform widget update
- now support for global/local/normal orientation.
- LMB click on center switches orientation mode
- in object mode, local (now) only displays on single object selected
- in editmode, Normal orientation is derived from faces selected
- if no normal can be found, it shows local orientation
Currently implemented, for test, in Mesh editmode and PoseMode.
Note for PoseMode; the 'translation widget' shows on "IK" bones but
doesn't translate, it rotates instead. Pretty interesting to use the
translate widget for it...least cluttered display I think.
Note for Matt; I tried MMB click for switching orientation... it's just
weird that way... such clicks, repeatedly, with mousewheels isnt nice
either.
Diffstat (limited to 'source/blender/python/BPY_menus.c')
0 files changed, 0 insertions, 0 deletions