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author | Ton Roosendaal <ton@blender.org> | 2004-04-03 17:59:27 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-04-03 17:59:27 +0400 |
commit | 0ae03d16260d199c46fb5b3812ba43f91259dc63 (patch) | |
tree | 0e6ebcf11709c76e21d32d67bf62a1320c2a3a1f /source/blender/python/SConscript | |
parent | 164463e2008a50f98f50baef2f60a0b5b4cff0b1 (diff) |
Eesho's patch for new noise textures!
Basically this provides three new things:
1. Choice of a list of noise-base functions, which can be used by the
current Clouds, Marble, Wood textures as well.
2. Three new texture types: Musgrave, Voronoi and DistortedNoise
3. Python access to noise functions (not for render!)
All of this together makes Blender's builtin procedural textures a LOT
more powerful. Here again, a full webpage should be made to show off all
possibilities, and explain some of the more scientific names for settings.
A good read on Musgrave textures can be found here:
http://www.ypoart.com/Downloads/Musgrave.htm
About Voronoi:
http://www.ypoart.com/Downloads/Worley.htm
I can't find official DistortedNoise docs easily... maybe its something
Eeshlo created himself.
I've spent some time to change the patch Eeshlo provided. Worth noting:
- created main texture "Musgrave" with 5 sub choices (instead of 5 new
main textures)
- added for all new textures the option to scale (zoom in out)
- added patch in do_versions to initialize variables
I hope the Python team will check on the Noise.c API. And include in docs!
Diffstat (limited to 'source/blender/python/SConscript')
-rw-r--r-- | source/blender/python/SConscript | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/python/SConscript b/source/blender/python/SConscript index f7cb2e65075..e5292c2a774 100644 --- a/source/blender/python/SConscript +++ b/source/blender/python/SConscript @@ -36,6 +36,7 @@ source_files = ['BPY_interface.c', 'api2_2x/Text.c', 'api2_2x/Texture.c', 'api2_2x/MTex.c', + 'api2_2x/Noise.c', 'api2_2x/vector.c', 'api2_2x/constant.c', 'api2_2x/matrix.c', |