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authorCampbell Barton <ideasman42@gmail.com>2009-06-18 08:36:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-18 08:36:45 +0400
commit7e57823c47761383a458665e923bb189e489c1f4 (patch)
treedd692c334d0568d6025ce00bc0f82ac098ba9abd /source/blender/python/SConscript
parent489db9994df0bd95ac595922b38391ee68c3088f (diff)
build generic modules in their own lib, compiling without the game engine would fail because bpy_internal_import.c wasnt being included.
(scons only)
Diffstat (limited to 'source/blender/python/SConscript')
-rw-r--r--source/blender/python/SConscript6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/python/SConscript b/source/blender/python/SConscript
index 93b23a9c4cf..c974ebe1092 100644
--- a/source/blender/python/SConscript
+++ b/source/blender/python/SConscript
@@ -16,6 +16,6 @@ if env['OURPLATFORM'] in ('win32-mingw', 'win32-vc') and env['BF_DEBUG']:
env.BlenderLib( libname = 'bf_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [140])
-# generic XXX todo, BGE currently uses these externally
-# sources = env.Glob('generic/*.c')
-# env.BlenderLib( libname = 'bf_gen_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [140])
+# generic
+sources = env.Glob('generic/*.c')
+env.BlenderLib( libname = 'bf_gen_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [361]) # ketsji is 360