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authorJeroen Bakker <j.bakker@atmind.nl>2019-05-17 17:57:31 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-17 18:59:26 +0300
commitbc3139d79226896cf6c2b0813a1188eda70fad09 (patch)
treee5c7f1f878b4769def10e2ddbc75aacebda4afd5 /source/blender/python/gpu
parent043299ab69ca47a42fc8ca4f629727f8a6a2dd31 (diff)
Cycles/Eevee: unify depth of field settings for cameras
There is now a checkbox to enable/disable depth of field per camera. For Eevee this replace the scene level setting. For Cycles there is now only an F-Stop value, no longer a Radius. Existing files are converted based on Cycles or Eevee being set in the scene. Differential Revision: https://developer.blender.org/D4882
Diffstat (limited to 'source/blender/python/gpu')
-rw-r--r--source/blender/python/gpu/gpu_py_offscreen.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/python/gpu/gpu_py_offscreen.c b/source/blender/python/gpu/gpu_py_offscreen.c
index 5ea747b5cdc..561aff41000 100644
--- a/source/blender/python/gpu/gpu_py_offscreen.c
+++ b/source/blender/python/gpu/gpu_py_offscreen.c
@@ -256,7 +256,6 @@ static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
false,
true,
"",
- NULL,
true,
self->ofs,
NULL);