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authorBastien Montagne <montagne29@wanadoo.fr>2017-08-10 16:43:52 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-08-10 16:43:52 +0300
commit496b510438b2f994cafcec6e36fe300be9fe015f (patch)
tree426f0e61c752535d2231459bcd2152c95c681e55 /source/blender/python/intern/bpy_app_handlers.c
parentc116bb0c7fdae35fbb062260cc9581eb3b4f36cf (diff)
parent33ab011ae4928cbbb49115abf653d91b8f3ba4d2 (diff)
Merge branch 'master' into id_copy_refactorid_copy_refactor
Conflicts: source/blender/blenkernel/BKE_sequencer.h source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/sequencer.c source/blender/editors/space_sequencer/sequencer_edit.c
Diffstat (limited to 'source/blender/python/intern/bpy_app_handlers.c')
-rw-r--r--source/blender/python/intern/bpy_app_handlers.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/python/intern/bpy_app_handlers.c b/source/blender/python/intern/bpy_app_handlers.c
index fdc2371c259..90aa22de5bf 100644
--- a/source/blender/python/intern/bpy_app_handlers.c
+++ b/source/blender/python/intern/bpy_app_handlers.c
@@ -59,8 +59,12 @@ static PyStructSequence_Field app_cb_info_fields[] = {
{(char *)"load_post", (char *)"on loading a new blend file (after)"},
{(char *)"save_pre", (char *)"on saving a blend file (before)"},
{(char *)"save_post", (char *)"on saving a blend file (after)"},
- {(char *)"scene_update_pre", (char *)"on updating the scenes data (before)"},
- {(char *)"scene_update_post", (char *)"on updating the scenes data (after)"},
+ {(char *)"scene_update_pre", (char *)"on every scene data update. Does not imply that anything changed in the "
+ "scene, just that the dependency graph is about to be reevaluated, and the "
+ "scene is about to be updated by Blender's animation system."},
+ {(char *)"scene_update_post", (char *)"on every scene data update. Does not imply that anything changed in the "
+ "scene, just that the dependency graph was reevaluated, and the scene was "
+ "possibly updated by Blender's animation system."},
{(char *)"game_pre", (char *)"on starting the game engine"},
{(char *)"game_post", (char *)"on ending the game engine"},
{(char *)"version_update", (char *)"on ending the versioning code"},