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authorClément Foucault <foucault.clem@gmail.com>2020-08-14 16:20:35 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:09 +0300
commit216d78687d2b9468b05fb598d1cef0b8424a40d2 (patch)
treeb6d53ddf17e27c2cc0805c46fe76764004109f81 /source/blender/python
parentdf28d2c27e2bef54e5b4fc33d663125ac5ec83f7 (diff)
GPUShader: GL backend isolation
Diffstat (limited to 'source/blender/python')
-rw-r--r--source/blender/python/gpu/gpu_py_shader.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index 165286c3661..c1a6ce09d37 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -604,7 +604,8 @@ PyDoc_STRVAR(
" ``GPU_ATI``, ``GPU_NVIDIA`` and ``GPU_INTEL``.\n"
"\n"
" The following extensions are enabled by default if supported by the GPU:\n"
- " ``GL_ARB_texture_gather`` and ``GL_ARB_texture_query_lod``.\n"
+ " ``GL_ARB_texture_gather``, ``GL_ARB_texture_cube_map_array`` and "
+ "``GL_ARB_shader_draw_parameters``.\n"
"\n"
" To debug shaders, use the --debug-gpu-shaders command line option"
" to see full GLSL shader compilation and linking errors.\n"