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authorWillian Padovani Germano <wpgermano@gmail.com>2004-07-03 21:28:15 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2004-07-03 21:28:15 +0400
commitcbe7471905bd6f34c00b5d1b6b9cde84f3f24cb4 (patch)
treee0a028d26d3cb6939c1ea396242d6f739fe124b0 /source/blender/python
parent5c543698c9fd5377aee5630ed22a87921593a3ad (diff)
Interface:
- added submenu "Scripts" in both View3D->Object and Mesh menus. Put them on top (it's better to follow some guideline, so users don't have to search for "Scripts" submenu in a different position in each menu), feel free to change. - added button 'previous win' to SpaceScript, makes accessing buttons win, for example, much faster. Maybe all spaces could have this button. BPython: - added Window.EditMode(), to check, enter and leave edit mode. Scripts that change mesh data need this to leave edit mode before making changes to the active (G.obedit) mesh, of course. - updated script bevel_center to use the above function and also popup an error msg if the active obj is not a mesh. - doc updates, minor fixes. Forgot to mention in my previous commit that I also updated the "-P" command-line option (for running script files) to be able to run already loaded Blender Texts, too. So, if you have a script called 'Text' in foo.blend, you can run it with blender foo.blend -P Text .
Diffstat (limited to 'source/blender/python')
-rw-r--r--source/blender/python/BPY_extern.h1
-rw-r--r--source/blender/python/BPY_interface.c9
-rw-r--r--source/blender/python/api2_2x/Window.c30
-rw-r--r--source/blender/python/api2_2x/doc/Blender.py2
4 files changed, 32 insertions, 10 deletions
diff --git a/source/blender/python/BPY_extern.h b/source/blender/python/BPY_extern.h
index 9829226db81..901f5c5ee4e 100644
--- a/source/blender/python/BPY_extern.h
+++ b/source/blender/python/BPY_extern.h
@@ -53,6 +53,7 @@ int BPY_Err_getLinenumber(void);
const char *BPY_Err_getFilename(void);
/* void BPY_Err_Handle(struct Text *text); */
int BPY_txt_do_python(struct SpaceText* st);
+int BPY_menu_do_python(short menutype, int event);
void BPY_run_python_script(char *filename);
void BPY_free_compiled_text(struct Text* text);
/*void BPY_clear_bad_scriptlink(struct ID *id, struct Text *byebye); */
diff --git a/source/blender/python/BPY_interface.c b/source/blender/python/BPY_interface.c
index fecff8e02e8..24888677279 100644
--- a/source/blender/python/BPY_interface.c
+++ b/source/blender/python/BPY_interface.c
@@ -42,7 +42,6 @@
#include <MEM_guardedalloc.h>
#include <BLI_blenlib.h> /* for BLI_last_slash() */
-#include <BDR_editobject.h> /* for exit_editmode() */
#include <BIF_interface.h> /* for pupmenu() */
#include <BIF_space.h>
#include <BIF_screen.h>
@@ -448,10 +447,6 @@ int BPY_txt_do_python_Text(struct Text* text)
* will have been deallocated already, so we need to copy its name here. */
BLI_strncpy(textname, GetName(text), strlen(GetName(text))+1);
- /* if in it, leave editmode, since changes a script makes to meshdata
- * can be lost otherwise. */
- if (G.obedit) exit_editmode(1);
-
script->id.us = 1;
script->flags = SCRIPT_RUNNING;
script->py_draw = NULL;
@@ -621,10 +616,6 @@ int BPY_menu_do_python(short menutype, int event)
return 0;
}
- /* if in editmode, leave it, since changes a script makes to meshdata
- * can be lost otherwise. */
- if (G.obedit) exit_editmode(1);
-
/* let's find a proper area for an eventual script gui:
* (still experimenting here, need definition on which win
* each group will be put to code this properly) */
diff --git a/source/blender/python/api2_2x/Window.c b/source/blender/python/api2_2x/Window.c
index 99f9ec9b709..5377bc3b89b 100644
--- a/source/blender/python/api2_2x/Window.c
+++ b/source/blender/python/api2_2x/Window.c
@@ -32,6 +32,7 @@
#include <Python.h>
#include <stdio.h>
+#include <BDR_editobject.h> /* enter / leave editmode */
#include <BKE_global.h>
#include <BKE_library.h>
#include <BKE_object.h> /* for during_script() */
@@ -73,6 +74,7 @@ static PyObject *M_Window_GetViewVector (PyObject *self);
static PyObject *M_Window_GetViewMatrix (PyObject *self);
static PyObject *M_Window_FileSelector (PyObject *self, PyObject *args);
static PyObject *M_Window_ImageSelector (PyObject *self, PyObject *args);
+static PyObject *M_Window_EditMode (PyObject *self, PyObject *args);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
@@ -130,6 +132,13 @@ static char M_Window_GetViewVector_doc[] =
static char M_Window_GetViewMatrix_doc[] =
"() - Get the current 3d view matrix.";
+static char M_Window_EditMode_doc[] =
+"() - Get the current status -- 0: not in edit mode; 1: in edit mode.\n\
+(status) - if 1: enter edit mode; if 0: leave edit mode.\n\
+Returns the current status. This function is mostly useful to leave\n\
+edit mode before applying changes to a mesh (otherwise the changes will\n\
+be lost) and then returning to it upon leaving.";
+
/*****************************************************************************/
/* Python method structure definition for Blender.Window module: */
/*****************************************************************************/
@@ -153,6 +162,8 @@ struct PyMethodDef M_Window_methods[] = {
M_Window_GetViewVector_doc},
{"GetViewMatrix", (PyCFunction)M_Window_GetViewMatrix, METH_NOARGS,
M_Window_GetViewMatrix_doc},
+ {"EditMode", (PyCFunction)M_Window_EditMode, METH_VARARGS,
+ M_Window_EditMode_doc},
{NULL, NULL, 0, NULL}
};
@@ -466,6 +477,25 @@ static PyObject *M_Window_GetViewMatrix(PyObject *self)
return viewmat;
}
+static PyObject *M_Window_EditMode(PyObject *self, PyObject *args)
+{
+ short status = -1;
+
+ if(!PyArg_ParseTuple(args, "|h", &status))
+ return (EXPP_ReturnPyObjError (PyExc_AttributeError,
+ "expected nothing or an int (bool) as argument"));
+
+ if (status >= 0) {
+ if (status) {
+ if (!G.obedit) enter_editmode();
+ }
+ else if (G.obedit) exit_editmode(1);
+ }
+
+ return Py_BuildValue("h", G.obedit?1:0);
+}
+
+
/*****************************************************************************/
/* Function: Window_Init */
/*****************************************************************************/
diff --git a/source/blender/python/api2_2x/doc/Blender.py b/source/blender/python/api2_2x/doc/Blender.py
index eb048b65e31..985608b53b4 100644
--- a/source/blender/python/api2_2x/doc/Blender.py
+++ b/source/blender/python/api2_2x/doc/Blender.py
@@ -44,7 +44,7 @@ The Blender Python API Reference
- L{Text}
- L{Texture}
- L{Types}
- - L{Window}
+ - L{Window} (* important: L{Window.EditMode})
- L{World} (*)
- L{sys<Sys>} (*)