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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-04-11 15:08:57 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-04-11 15:20:41 +0400
commit15169c71a6cdd819ba1bbdf9f0713082d64d8cdc (patch)
tree9c0273645eb1755df8d1fce6988197e3a5c235ef /source/blender/render/CMakeLists.txt
parent4f6c218f1942089e949c1dd4dae7df788d821ae2 (diff)
Blender Internal: remove BLI BVH for raytracing.
It has no benefits over other BVH types, as far as I know it was only added because it was possible. This also fixes T39344.
Diffstat (limited to 'source/blender/render/CMakeLists.txt')
-rw-r--r--source/blender/render/CMakeLists.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt
index f369e5a2d77..b56c209ca4a 100644
--- a/source/blender/render/CMakeLists.txt
+++ b/source/blender/render/CMakeLists.txt
@@ -48,7 +48,6 @@ set(SRC
intern/raytrace/rayobject_octree.cpp
intern/raytrace/rayobject_raycounter.cpp
intern/raytrace/rayobject_svbvh.cpp
- intern/raytrace/rayobject_blibvh.cpp
intern/raytrace/rayobject_instance.cpp
intern/raytrace/rayobject_qbvh.cpp
intern/raytrace/rayobject_rtbuild.cpp