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authorSergey Sharybin <sergey.vfx@gmail.com>2012-08-01 17:59:08 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-08-01 17:59:08 +0400
commit8a1a4a453dd3cca0319ca88dbab271089d178c20 (patch)
tree7510330834c0338388bd1923349c909b67a7e8cc /source/blender/render/extern/include/RE_pipeline.h
parentdd6d78840026e493045b441723e60546abdeefb6 (diff)
Tie compositor will now update render result when changing node setup
Issue was caused by the way how render result was acquiring -- pointer to render data was used to find needed render descriptor. It's not reliable since render contains copy of scene's render data, not pointer to this data. Use node scene's id name for render result acquiring, the same way as it was done in old compositor system.
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 8ca229c1a1b..d474dc14df8 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -153,7 +153,6 @@ typedef struct RenderStats {
/* calling a new render with same name, frees automatic existing render */
struct Render *RE_NewRender (const char *name);
struct Render *RE_GetRender(const char *name);
-struct Render *RE_GetRender_FromData(const struct RenderData *rd);
/* returns 1 while render is working (or renders called from within render) */
int RE_RenderInProgress(struct Render *re);