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authorSergey Sharybin <sergey.vfx@gmail.com>2012-03-24 02:12:24 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-04-17 17:11:34 +0400
commit02e5bdf864bdf001af5ef751f296e90c02edad5b (patch)
tree98aef831e7ef5e854c5542219e74d0be4bdf13d2 /source/blender/render/extern/include/RE_pipeline.h
parente0e05ae85eee83dfc5c07f3dba0664a3ade62d7a (diff)
Initial implementation of overscan renderingoverscan
For now only affects blender internal renderer and viewport. Currently it's possible to define overscan (in %%) manually or make it so distortion matches the motrack displacement model. Still need to do loads of things in compositor, but it's not such a bad starting point. We can even start a branch for this. Reviewers: dfelinto Differential Revision: https://developer.blender.org/D462
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 6d994b36f26..e1131ca2be4 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -200,6 +200,8 @@ void RE_SetWindow(struct Render *re, rctf *viewplane, float clipsta, float clipe
void RE_SetOrtho(struct Render *re, rctf *viewplane, float clipsta, float clipend);
void RE_SetPixelSize(struct Render *re, float pixsize);
+void RE_SceneRenderSize(struct Scene *scene, int *width, int *height);
+
/* option to set viewmatrix before making dbase */
void RE_SetView(struct Render *re, float mat[4][4]);