diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2012-03-24 02:12:24 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-04-17 17:11:34 +0400 |
commit | 02e5bdf864bdf001af5ef751f296e90c02edad5b (patch) | |
tree | 98aef831e7ef5e854c5542219e74d0be4bdf13d2 /source/blender/render/extern/include/RE_pipeline.h | |
parent | e0e05ae85eee83dfc5c07f3dba0664a3ade62d7a (diff) |
Initial implementation of overscan renderingoverscan
For now only affects blender internal renderer and viewport.
Currently it's possible to define overscan (in %%) manually
or make it so distortion matches the motrack displacement
model.
Still need to do loads of things in compositor, but it's
not such a bad starting point.
We can even start a branch for this.
Reviewers: dfelinto
Differential Revision: https://developer.blender.org/D462
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 6d994b36f26..e1131ca2be4 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -200,6 +200,8 @@ void RE_SetWindow(struct Render *re, rctf *viewplane, float clipsta, float clipe void RE_SetOrtho(struct Render *re, rctf *viewplane, float clipsta, float clipend); void RE_SetPixelSize(struct Render *re, float pixsize); +void RE_SceneRenderSize(struct Scene *scene, int *width, int *height); + /* option to set viewmatrix before making dbase */ void RE_SetView(struct Render *re, float mat[4][4]); |