diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-06-11 14:54:31 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-06-11 14:55:02 +0300 |
commit | b7bf8b375767cec527b5659613dbff1903963f3c (patch) | |
tree | 604a2955651dd9ab6524916b8ef201115e856785 /source/blender/render/extern/include/RE_pipeline.h | |
parent | 128926a41b368e166af63515370d9c9367e3dda2 (diff) |
Render: Create a separate gl context for rendering.
This should take care of all the threading stability issues some people
are reporting.
Diffstat (limited to 'source/blender/render/extern/include/RE_pipeline.h')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 660e81eb022..55638471883 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -311,6 +311,11 @@ void RE_draw_lock_cb (struct Render *re, void *handle, void (*f)(void *handle, void RE_test_break_cb (struct Render *re, void *handle, int (*f)(void *handle)); void RE_current_scene_update_cb(struct Render *re, void *handle, void (*f)(void *handle, struct Scene *scene)); +void RE_gl_context_create(Render *re); +void RE_gl_context_destroy(Render *re); +void *RE_gl_context_get(Render *re); +void *RE_gwn_context_get(Render *re); + /* should move to kernel once... still unsure on how/where */ float RE_filter_value(int type, float x); |