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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-05-04 01:37:52 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-05-04 01:37:52 +0400 |
commit | 3a8c6c81d84f5ee6b7ae7fb8cfcba65736f08908 (patch) | |
tree | 4a2f46b430daa12522db27d465f392f79a6a2e2c /source/blender/render/extern | |
parent | 4ec6f1b4e4c5fd379559691307ff776bcda8e10f (diff) |
Subsurface scattering:
Documentation on the settings, known limitations and implementation
info can be found here:
http://www.blender.org/development/current-projects/changes-since-243/subsurface-scattering/
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r-- | source/blender/render/extern/include/RE_pipeline.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index bd210501330..824050d802f 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -173,7 +173,7 @@ void RE_DataBase_ApplyWindow(struct Render *re); void RE_set_max_threads(int threads); /* the main processor, assumes all was set OK! */ -void RE_TileProcessor(struct Render *re, int firsttile); +void RE_TileProcessor(struct Render *re, int firsttile, int threaded); /* only RE_NewRender() needed, main Blender render calls */ void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame); |