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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-01 22:29:50 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-01 22:29:50 +0300
commiteff09ae3966575b139402607387f75b0120fad51 (patch)
treeefc6f854716234559f357d414fb682e1a3d7bff7 /source/blender/render/extern
parentf06872d493dec309c963908e0079b454f4e38110 (diff)
For the OpenGL render option in the 3d view, if a camera is active,
it now sets the viewport exactly the same as if rendering.
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index a8abf85a285..2d9583af649 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -213,6 +213,7 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize,
void RE_Database_Baking(struct Render *re, struct Scene *scene, int type, struct Object *actob);
void RE_DataBase_GetView(struct Render *re, float mat[][4]);
+void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[][4]);
#endif /* RE_PIPELINE_H */