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authorPhilipp Oeser <info@graphics-engineer.com>2018-10-16 13:45:41 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2018-10-16 14:00:45 +0300
commit345175082b1387270988f0d61fd43f09bbcf6afd (patch)
tree8c5d46c3bbb949483db5997a07ed12646213abaa /source/blender/render/extern
parenteba1b0487c8e24c13b1b8c134710a6c65875100c (diff)
Fix T57247: Render animation does not respect render single view layer
Reviewers: brecht Maniphest Tasks: T57247 Differential Revision: https://developer.blender.org/D3800
Diffstat (limited to 'source/blender/render/extern')
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 84e6c9ddd55..cc2bd01718a 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -279,7 +279,8 @@ bool RE_WriteRenderViewsMovie(
void RE_BlenderFrame(struct Render *re, struct Main *bmain, struct Scene *scene,
struct ViewLayer *single_layer, struct Object *camera_override,
int frame, const bool write_still);
-void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene, struct Object *camera_override,
+void RE_BlenderAnim(struct Render *re, struct Main *bmain, struct Scene *scene,
+ struct ViewLayer *single_layer, struct Object *camera_override,
int sfra, int efra, int tfra);
#ifdef WITH_FREESTYLE
void RE_RenderFreestyleStrokes(struct Render *re, struct Main *bmain, struct Scene *scene, int render);