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authorAaron Carlisle <carlisle.b3d@gmail.com>2020-11-06 18:36:51 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2020-11-06 18:37:40 +0300
commit580ff2cb937daf43699908afe1190baea8d117aa (patch)
treeb96880786126cebf91474f10f75cc9b68b61baa0 /source/blender/render/intern/include/render_types.h
parent90ac9770a4a9370f10932724487f8f58763fbbac (diff)
Cleanup: Render Module: combine intern/ source & include
Diffstat (limited to 'source/blender/render/intern/include/render_types.h')
-rw-r--r--source/blender/render/intern/include/render_types.h168
1 files changed, 0 insertions, 168 deletions
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
deleted file mode 100644
index 6be5fb4792c..00000000000
--- a/source/blender/render/intern/include/render_types.h
+++ /dev/null
@@ -1,168 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup render
- */
-
-#pragma once
-
-/* ------------------------------------------------------------------------- */
-/* exposed internal in render module only! */
-/* ------------------------------------------------------------------------- */
-
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-
-#include "BLI_threads.h"
-
-#include "BKE_main.h"
-
-#include "RE_pipeline.h"
-
-struct GHash;
-struct Main;
-struct Object;
-struct RenderEngine;
-struct ReportList;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* this is handed over to threaded hiding/passes/shading engine */
-typedef struct RenderPart {
- struct RenderPart *next, *prev;
-
- RenderResult *result; /* result of part rendering */
- ListBase fullresult; /* optional full sample buffers */
-
- rcti disprect; /* part coordinates within total picture */
- int rectx, recty; /* the size */
- int nr; /* nr is partnr */
- short status;
-} RenderPart;
-
-enum {
- /* PART_STATUS_NONE = 0, */ /* UNUSED */
- PART_STATUS_IN_PROGRESS = 1,
- PART_STATUS_RENDERED = 2,
- PART_STATUS_MERGED = 3,
-};
-
-/* controls state of render, everything that's read-only during render stage */
-struct Render {
- struct Render *next, *prev;
- char name[RE_MAXNAME];
- int slot;
-
- /* state settings */
- short flag, ok, result_ok;
-
- /* result of rendering */
- RenderResult *result;
- /* if render with single-layer option, other rendered layers are stored here */
- RenderResult *pushedresult;
- /* a list of RenderResults, for fullsample */
- ListBase fullresult;
- /* read/write mutex, all internal code that writes to re->result must use a
- * write lock, all external code must use a read lock. internal code is assumed
- * to not conflict with writes, so no lock used for that */
- ThreadRWMutex resultmutex;
-
- /** Window size, display rect, viewplane.
- * \note Buffer width and height with percentage applied
- * without border & crop. convert to long before multiplying together to avoid overflow. */
- int winx, winy;
- rcti disprect; /* part within winx winy */
- rctf viewplane; /* mapped on winx winy */
-
- /* final picture width and height (within disprect) */
- int rectx, recty;
-
- /* real maximum size of parts after correction for minimum
- * partx*xparts can be larger than rectx, in that case last part is smaller */
- int partx, party;
-
- /* Camera transform, only used by Freestyle. */
- float winmat[4][4];
-
- /* clippping */
- float clip_start;
- float clip_end;
-
- /* main, scene, and its full copy of renderdata and world */
- struct Main *main;
- Scene *scene;
- RenderData r;
- ListBase view_layers;
- int active_view_layer;
- struct Object *camera_override;
-
- ThreadRWMutex partsmutex;
- struct GHash *parts;
-
- /* render engine */
- struct RenderEngine *engine;
-
- /* NOTE: This is a minimal dependency graph and evaluated scene which is enough to access view
- * layer visibility and use for post-precessing (compositor and sequencer). */
- Depsgraph *pipeline_depsgraph;
- Scene *pipeline_scene_eval;
-
- /* callbacks */
- void (*display_init)(void *handle, RenderResult *rr);
- void *dih;
- void (*display_clear)(void *handle, RenderResult *rr);
- void *dch;
- void (*display_update)(void *handle, RenderResult *rr, volatile rcti *rect);
- void *duh;
- void (*current_scene_update)(void *handle, struct Scene *scene);
- void *suh;
-
- void (*stats_draw)(void *handle, RenderStats *ri);
- void *sdh;
- void (*progress)(void *handle, float i);
- void *prh;
-
- void (*draw_lock)(void *handle, int i);
- void *dlh;
- int (*test_break)(void *handle);
- void *tbh;
-
- RenderStats i;
-
- struct ReportList *reports;
-
- void **movie_ctx_arr;
- char viewname[MAX_NAME];
-
- /* TODO replace by a whole draw manager. */
- void *gl_context;
- void *gpu_context;
-};
-
-/* **************** defines ********************* */
-
-/* R.flag */
-#define R_ANIMATION 1
-
-#ifdef __cplusplus
-}
-#endif