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author | Matt Ebb <matt@mke3.net> | 2007-09-07 07:48:50 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2007-09-07 07:48:50 +0400 |
commit | 0ba5295404dd1c2ee04a9e7823eafc664562f4eb (patch) | |
tree | 816891a80322ecc06a5016cfb1e8ef4abba9f0ba /source/blender/render/intern/include/rendercore.h | |
parent | f85cd06873a991fec91766ea8cd5efe3eda17594 (diff) |
* QMC Raytracing
This introduces QMC sampling for use in glossy reflections/refractions, soft raytraced shadows, and ambient occlusion.
This work includes many new features and speed-ups, so check out the nice docs here:
Glossy Reflection/Refraction
http://www.blender.org/development/current-projects/changes-since-244/glossy-reflectionrefraction/
Raytraced Soft Shadows
http://www.blender.org/development/current-projects/changes-since-244/raytraced-soft-shadows/
QMC Sampling
http://www.blender.org/development/current-projects/changes-since-244/qmc-sampling/
Many thanks to Brecht van Lommel for some initial code snippets and for reviewing the patch, and especially to Alfredo de Greef who gave me a lot of guidance and help along the way!
Diffstat (limited to 'source/blender/render/intern/include/rendercore.h')
-rw-r--r-- | source/blender/render/intern/include/rendercore.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index 3e3c49e87d0..0d807d56180 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -99,6 +99,10 @@ extern void ray_trace(ShadeInput *, ShadeResult *); extern void ray_ao(ShadeInput *, float *); extern void init_jitter_plane(LampRen *lar); extern void init_ao_sphere(struct World *wrld); +extern void init_lamp_hammersley(LampRen *lar); +extern void free_lamp_qmcsampler(LampRen *lar); +extern void init_render_hammersley(Render *re); +extern void free_render_qmcsampler(Render *re); #endif /* RENDER_EXT_H */ |