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authorTon Roosendaal <ton@blender.org>2005-12-02 01:16:07 +0300
committerTon Roosendaal <ton@blender.org>2005-12-02 01:16:07 +0300
commitd1c59501214a4616fb65f2010072397f08e0e021 (patch)
tree36ef1533d3dfa88cb2a001d36a64e231373c159b /source/blender/render/intern/include/rendercore.h
parentb99e1f6b3ce1823bfe2eca6cf64d72f5f6ab71d2 (diff)
Extra texture channel input for Mist effect; "Global". This feeds the
global coordinate (from faces) to the sky texture color calculus, this to make textured mist a bit less transparent (was only view coordinate).
Diffstat (limited to 'source/blender/render/intern/include/rendercore.h')
-rw-r--r--source/blender/render/intern/include/rendercore.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index 5163b85d8c0..0859620982c 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -103,7 +103,7 @@ void zbufshadeDA(void); /* Delta Accum Pixel Struct */
/**
* Also called in: zbuf.c
*/
-void *shadepixel(float x, float y, int z, int facenr, int mask, float *col);
+void *shadepixel(float x, float y, int z, int facenr, int mask, float *col, float *rco);
/**
* A cryptic but very efficient way of counting the number of bits that