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authorTon Roosendaal <ton@blender.org>2006-06-13 18:51:17 +0400
committerTon Roosendaal <ton@blender.org>2006-06-13 18:51:17 +0400
commitf4dcb244f50c0ff49f0355cc8178857e2a95f37f (patch)
tree6c0cee9c8e953bca24df076be6444eeaf57aaaaf /source/blender/render/intern/include/rendercore.h
parent0065151ad674a8560a23ae2274083ac5125ed595 (diff)
Lens flare rendering back.... completely forgot about this antique
feature. It doesn't render preview yet... for that we have to fix preview system.
Diffstat (limited to 'source/blender/render/intern/include/rendercore.h')
-rw-r--r--source/blender/render/intern/include/rendercore.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h
index 79b892564bf..27288176a04 100644
--- a/source/blender/render/intern/include/rendercore.h
+++ b/source/blender/render/intern/include/rendercore.h
@@ -77,7 +77,7 @@ typedef struct PixStrMain
void calc_view_vector(float *view, float x, float y);
float mistfactor(float zcor, float *co); /* dist and height, return alpha */
-void add_halo_flare(void);
+void add_halo_flare(Render *re);
void shade_input_set_coords(ShadeInput *shi, float u, float v, int i1, int i2, int i3);