diff options
author | Ton Roosendaal <ton@blender.org> | 2006-02-16 15:27:46 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-02-16 15:27:46 +0300 |
commit | 7f4b01ccf076998cac98c52aa6701f35e1c2500f (patch) | |
tree | 88d0b4ca129aa96a415b6b612ce77fcfb80a147f /source/blender/render/intern/include/renderpipeline.h | |
parent | 32a9c7b493e85815c548d49303dcb9fe56d23ac6 (diff) |
Rendering tricks for improving workflow:
- Button option "Single" in render-layer panel will enable to only render
the currently indicated render-layer. It will also skip compositing.
- Brought back the 'Local View' render. This will only render the visible
objects, but with lights from the original view-layers.
To make the option useful, it also temporal enables 'Single', which has
the a disadvantage that you need to set the correct render-layer.
It is a bit a tricky option though... since its quite invisble and
confusing for people who don't know the feature. This might become either
a button in 3d header, or use a popup requester to confirm, or... will
need to think over!
At least; both options display in render window a text to denote the option.
Diffstat (limited to 'source/blender/render/intern/include/renderpipeline.h')
-rw-r--r-- | source/blender/render/intern/include/renderpipeline.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/renderpipeline.h b/source/blender/render/intern/include/renderpipeline.h index b6fc3b41703..cd6e5028c22 100644 --- a/source/blender/render/intern/include/renderpipeline.h +++ b/source/blender/render/intern/include/renderpipeline.h @@ -31,6 +31,10 @@ #define PIPELINE_H struct Render; +struct RenderResult; +struct RenderLayer; + +struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr); #define PASS_VECTOR_MAX 10000.0f |