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authorTon Roosendaal <ton@blender.org>2006-02-16 15:27:46 +0300
committerTon Roosendaal <ton@blender.org>2006-02-16 15:27:46 +0300
commit7f4b01ccf076998cac98c52aa6701f35e1c2500f (patch)
tree88d0b4ca129aa96a415b6b612ce77fcfb80a147f /source/blender/render/intern/include/renderpipeline.h
parent32a9c7b493e85815c548d49303dcb9fe56d23ac6 (diff)
Rendering tricks for improving workflow:
- Button option "Single" in render-layer panel will enable to only render the currently indicated render-layer. It will also skip compositing. - Brought back the 'Local View' render. This will only render the visible objects, but with lights from the original view-layers. To make the option useful, it also temporal enables 'Single', which has the a disadvantage that you need to set the correct render-layer. It is a bit a tricky option though... since its quite invisble and confusing for people who don't know the feature. This might become either a button in 3d header, or use a popup requester to confirm, or... will need to think over! At least; both options display in render window a text to denote the option.
Diffstat (limited to 'source/blender/render/intern/include/renderpipeline.h')
-rw-r--r--source/blender/render/intern/include/renderpipeline.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/render/intern/include/renderpipeline.h b/source/blender/render/intern/include/renderpipeline.h
index b6fc3b41703..cd6e5028c22 100644
--- a/source/blender/render/intern/include/renderpipeline.h
+++ b/source/blender/render/intern/include/renderpipeline.h
@@ -31,6 +31,10 @@
#define PIPELINE_H
struct Render;
+struct RenderResult;
+struct RenderLayer;
+
+struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr);
#define PASS_VECTOR_MAX 10000.0f