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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-02-13 14:18:08 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-02-13 14:18:08 +0300
commitb12793fb4ffc539a3b786604865c2d6aaf526453 (patch)
tree8c76f51964109f52694f4ddeec6e4d62a604cdd6 /source/blender/render/intern/include/shadbuf.h
parent31922633670f03ceb2e963984e418fecd1a59d40 (diff)
Render Simplification
This adds a few settings to control global render quality, for faster renders when tweaking lighting etc. The implementation is not so great, and this should really be part of a proper render profile and preset system. So for now it's a hidden Peach feature, enabled by setting rt to 1. Before the next release, I'll either remove or improve it. Settings are: - Maximum subsurf level - Child particles percentage - Maximum shadow map samples - AO and SSS quality factor
Diffstat (limited to 'source/blender/render/intern/include/shadbuf.h')
-rw-r--r--source/blender/render/intern/include/shadbuf.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h
index c5d8f2690c7..9a0a5296341 100644
--- a/source/blender/render/intern/include/shadbuf.h
+++ b/source/blender/render/intern/include/shadbuf.h
@@ -57,7 +57,7 @@ void threaded_makeshadowbufs(struct Render *re);
* @param inp The inproduct between viewvector and ?
*
*/
-float testshadowbuf(struct ShadBuf *shb, float *rco, float *dxco, float *dyco, float inp, float mat_bias);
+float testshadowbuf(struct Render *re, struct ShadBuf *shb, float *rco, float *dxco, float *dyco, float inp, float mat_bias);
/**
* Determines the shadow factor for lamp <lar>, between <p1>