diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-02-13 14:18:08 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-02-13 14:18:08 +0300 |
commit | b12793fb4ffc539a3b786604865c2d6aaf526453 (patch) | |
tree | 8c76f51964109f52694f4ddeec6e4d62a604cdd6 /source/blender/render/intern/include/shadbuf.h | |
parent | 31922633670f03ceb2e963984e418fecd1a59d40 (diff) |
Render Simplification
This adds a few settings to control global render quality, for faster
renders when tweaking lighting etc. The implementation is not so great,
and this should really be part of a proper render profile and preset
system. So for now it's a hidden Peach feature, enabled by setting rt
to 1. Before the next release, I'll either remove or improve it.
Settings are:
- Maximum subsurf level
- Child particles percentage
- Maximum shadow map samples
- AO and SSS quality factor
Diffstat (limited to 'source/blender/render/intern/include/shadbuf.h')
-rw-r--r-- | source/blender/render/intern/include/shadbuf.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h index c5d8f2690c7..9a0a5296341 100644 --- a/source/blender/render/intern/include/shadbuf.h +++ b/source/blender/render/intern/include/shadbuf.h @@ -57,7 +57,7 @@ void threaded_makeshadowbufs(struct Render *re); * @param inp The inproduct between viewvector and ? * */ -float testshadowbuf(struct ShadBuf *shb, float *rco, float *dxco, float *dyco, float inp, float mat_bias); +float testshadowbuf(struct Render *re, struct ShadBuf *shb, float *rco, float *dxco, float *dyco, float inp, float mat_bias); /** * Determines the shadow factor for lamp <lar>, between <p1> |