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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-14 13:00:20 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-01-14 13:00:20 +0300
commit2262d0a45a83dc7fc04017907352ed745aeb8d1e (patch)
tree113c2689aa30905112ae51db9088a1dc72caab8e /source/blender/render/intern/include/strand.h
parenteebab74464543f0a4f2296e56a5336b57563385f (diff)
Strand render shadow now only renders lines for shadow instead
of polygons, to avoid shadow flicker between frames. Added some code that makes it possible to generate APixbuf's from strands.
Diffstat (limited to 'source/blender/render/intern/include/strand.h')
-rw-r--r--source/blender/render/intern/include/strand.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h
index f2f1c2763c0..f1c0b6d1e3a 100644
--- a/source/blender/render/intern/include/strand.h
+++ b/source/blender/render/intern/include/strand.h
@@ -86,7 +86,7 @@ typedef struct StrandSegment {
} StrandSegment;
void strand_eval_point(StrandSegment *sseg, StrandPoint *spoint);
-void render_strand_segment(struct Render *re, float winmat[][4], struct StrandPart *spart, struct ZSpan *zspan, StrandSegment *sseg);
+void render_strand_segment(struct Render *re, float winmat[][4], struct StrandPart *spart, struct ZSpan *zspan, int totzspan, StrandSegment *sseg);
void project_strands(Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, int do_buckets);
struct RenderBuckets *init_buckets(struct Render *re);